Nuclide
Software Development Kit for id Technology (BETA)
bodyque.h
1/*
2 * Copyright (c) 2016-2024 Vera Visions LLC.
3 *
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
13 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
14 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15*/
16
28#ifdef SERVER
32
33#define CORPSES_MAX autocvar_bodyque_maxBodies
34#define RAGDOLLS_MAX autocvar_bodyque_maxRagdolls
35#define FORCE_RAGDOLLS autocvar_bodyque_forceRagdolls
36
38void BodyQue_Init(void);
39
42
45#endif
46 // end of bodyque
This entity class represents an object with choreographed/free-form movement.
Definition: Actor.h:93
Ragdoll master entity.
Definition: Ragdoll.h:22
This entity represents any ncEntity with advanced rendering properties.
Definition: RenderableEntity.h:94
ncRenderableEntity BodyQue_Spawn(ncActor pl, float anim)
Dispatches a copy of the target actor into the BodyQue.
Definition: bodyque.qc:77
var int autocvar_bodyque_maxBodies
Definition: bodyque.h:30
void BodyQue_Init(void)
Initializes the BodyQue.
Definition: bodyque.qc:22
var bool autocvar_bodyque_forceRagdolls
Definition: bodyque.h:29
var int autocvar_bodyque_maxRagdolls
Definition: bodyque.h:31
ncRagdoll BodyQue_SpawnRagdoll(ncActor pl, float anim)
Dispatches a copy of the target actor into the BodyQue.
Definition: bodyque.qc:105