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float | AI (entity entityToCheck) |
| Returns true/false depending on if the entity is an AI character. More...
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float | Alive (entity entityToCheck) |
| Returns true/false depending on if the entity is alive. More...
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float | GodMode (entity entityToCheck) |
| Returns true/false depending on if the entity is in "god" mode. More...
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float | Client (entity entityToCheck) |
| Returns true/false depending on if the entity is a client. More...
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float | Player (entity entityToCheck) |
| Returns true/false depending on if the entity is a player. More...
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float | Sentient (entity entityToCheck) |
| Returns true/false depending on if the entity is either a player, or AI character. More...
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float | Bot (entity entityToCheck) |
| Returns true/false depending on if the entity is a bot. More...
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◆ AI()
float isAPI_t::AI |
( |
entity |
entityToCheck | ) |
|
Returns true/false depending on if the entity is an AI character.
- Parameters
-
entityToCheck | specifies the entity to check. |
◆ Alive()
float isAPI_t::Alive |
( |
entity |
entityToCheck | ) |
|
Returns true/false depending on if the entity is alive.
- Parameters
-
entityToCheck | specifies the entity to check. |
◆ Bot()
float isAPI_t::Bot |
( |
entity |
entityToCheck | ) |
|
Returns true/false depending on if the entity is a bot.
- Parameters
-
entityToCheck | specifies the entity to check. |
◆ Client()
float isAPI_t::Client |
( |
entity |
entityToCheck | ) |
|
Returns true/false depending on if the entity is a client.
- Parameters
-
entityToCheck | specifies the entity to check. |
◆ GodMode()
float isAPI_t::GodMode |
( |
entity |
entityToCheck | ) |
|
Returns true/false depending on if the entity is in "god" mode.
- Parameters
-
entityToCheck | specifies the entity to check. |
◆ Player()
float isAPI_t::Player |
( |
entity |
entityToCheck | ) |
|
Returns true/false depending on if the entity is a player.
- Parameters
-
entityToCheck | specifies the entity to check. |
◆ Sentient()
float isAPI_t::Sentient |
( |
entity |
entityToCheck | ) |
|
Returns true/false depending on if the entity is either a player, or AI character.
- Parameters
-
entityToCheck | specifies the entity to check. |
The documentation for this struct was generated from the following file: