Nuclide
Software Development Kit for id Technology (BETA)
isAPI_t Struct Reference

Public Member Functions

float AI (entity entityToCheck)
 Returns true/false depending on if the entity is an AI character. More...
 
float Alive (entity entityToCheck)
 Returns true/false depending on if the entity is alive. More...
 
float GodMode (entity entityToCheck)
 Returns true/false depending on if the entity is in "god" mode. More...
 
float Client (entity entityToCheck)
 Returns true/false depending on if the entity is a client. More...
 
float Player (entity entityToCheck)
 Returns true/false depending on if the entity is a player. More...
 
float Sentient (entity entityToCheck)
 Returns true/false depending on if the entity is either a player, or AI character. More...
 
float Bot (entity entityToCheck)
 Returns true/false depending on if the entity is a bot. More...
 

Member Function Documentation

◆ AI()

float isAPI_t::AI ( entity  entityToCheck)

Returns true/false depending on if the entity is an AI character.

Parameters
entityToCheckspecifies the entity to check.

◆ Alive()

float isAPI_t::Alive ( entity  entityToCheck)

Returns true/false depending on if the entity is alive.

Parameters
entityToCheckspecifies the entity to check.

◆ Bot()

float isAPI_t::Bot ( entity  entityToCheck)

Returns true/false depending on if the entity is a bot.

Parameters
entityToCheckspecifies the entity to check.

◆ Client()

float isAPI_t::Client ( entity  entityToCheck)

Returns true/false depending on if the entity is a client.

Parameters
entityToCheckspecifies the entity to check.

◆ GodMode()

float isAPI_t::GodMode ( entity  entityToCheck)

Returns true/false depending on if the entity is in "god" mode.

Parameters
entityToCheckspecifies the entity to check.

◆ Player()

float isAPI_t::Player ( entity  entityToCheck)

Returns true/false depending on if the entity is a player.

Parameters
entityToCheckspecifies the entity to check.

◆ Sentient()

float isAPI_t::Sentient ( entity  entityToCheck)

Returns true/false depending on if the entity is either a player, or AI character.

Parameters
entityToCheckspecifies the entity to check.

The documentation for this struct was generated from the following file: