Nuclide
Software Development Kit for id Tech
spawn.h
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1/*
2 * Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
3 *
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
13 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
14 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15 */
16
18float Spawn_PlayerRange(entity);
19entity Spawn_SelectRandom(string);
This entity class represents every player client.
Definition: NSClientPlayer.h:28
entity Spawn_SelectRandom(string)
Definition: spawn.qc:88
float Spawn_PlayerRange(entity)
Definition: spawn.qc:60
void Spawn_ObserverCam(NSClientPlayer)
Definition: spawn.qc:25