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spawn.h
Go to the documentation of this file.
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
Spawn_ObserverCam
(
NSClientPlayer
);
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float
Spawn_PlayerRange
(entity);
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entity
Spawn_SelectRandom
(
string
);
NSClientPlayer
This entity class represents every player client.
Definition:
NSClientPlayer.h:28
Spawn_SelectRandom
entity Spawn_SelectRandom(string)
Definition:
spawn.qc:88
Spawn_PlayerRange
float Spawn_PlayerRange(entity)
Definition:
spawn.qc:60
Spawn_ObserverCam
void Spawn_ObserverCam(NSClientPlayer)
Definition:
spawn.qc:25
src
server
spawn.h
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