19 virtual void Touch(entity);
20 virtual void SpawnKey(
string,
string);
21 nonvirtual
void Captured(
float teamNumber);
23 nonvirtual
void Return(
void);
28 string m_requiresItem;
33 string m_outputOnCapture;
34 string m_outputOnTake;
35 string m_outputOnReturn;
virtual void Precache(void)
Definition CaptureItem.qc:10
virtual void Touch(entity)
Called whenever we're touching another entity.
Definition CaptureItem.qc:98
nonvirtual void WatchPlayer(void)
Definition CaptureItem.qc:78
virtual void SpawnKey(string, string)
This method handles entity key/value pairs on map load.
Definition CaptureItem.qc:21
nonvirtual void Captured(float teamNumber)
Definition CaptureItem.qc:60
void ncCaptureItem(void)
Definition CaptureItem.qc:2
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition CaptureItem.qc:39
nonvirtual void Return(void)
Definition CaptureItem.qc:71
This entity class represents every player client.
Definition Player.h:142
void ncRenderableEntity(void)
Definition RenderableEntity.qc:18