19 virtual void Touch(entity);
20 virtual void SpawnKey(
string,
string);
21 nonvirtual
void Captured(
float teamNumber);
27 string m_requiresItem;
32 string m_outputOnCapture;
33 string m_outputOnTake;
Item Capture Manager.
Definition: CaptureItem.h:13
virtual void Precache(void)
Definition: CaptureItem.qc:9
virtual void Touch(entity)
Called whenever we're touching another entity.
Definition: CaptureItem.qc:85
nonvirtual void WatchPlayer(void)
Definition: CaptureItem.qc:65
virtual void SpawnKey(string, string)
This method handles entity key/value pairs on map load.
Definition: CaptureItem.qc:18
nonvirtual void Captured(float teamNumber)
Definition: CaptureItem.qc:54
void ncCaptureItem(void)
Definition: CaptureItem.qc:2
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition: CaptureItem.qc:33
This entity class represents every player client.
Definition: Player.h:142
This entity represents any ncEntity with advanced rendering properties.
Definition: RenderableEntity.h:94