35 const void SaveStateToHandle(
float saveHandle,
float entityCount,
float playerSlots);
39 const void _LoadTransition(
void);
40 const void _SaveTransition(
ncEntity pvsTest,
bool usePVS);
41 const ncEntity _FindCarrierEntity(
string globalName);
ncEntity is the lowest of the user-accessible entity class.
Definition Entity.h:75
const void ListGlobals(void)
Definition SessionManager.qc:353
const void RestoreStateFromHandle(float saveHandle, float entityCount, float playerSlots)
Definition SessionManager.qc:196
void ncSessionManager(void)
Definition SessionManager.qc:4
const void HandleLevelTransition(void)
Definition SessionManager.qc:171
const void TransitionFromPVS(ncEntity pvsEnt)
Definition SessionManager.qc:184
const void SetGlobal(string, string)
Definition SessionManager.qc:337
const string GetGlobal(string)
Definition SessionManager.qc:327
const void TransitionFromVolume(ncEntity volumeEnt)
Definition SessionManager.qc:190
const void SaveStateToHandle(float saveHandle, float entityCount, float playerSlots)
Definition SessionManager.qc:365