nonvirtual void InitBrushTrigger(void)
Sets up a brush trigger volume based on the brush information.
Definition BrushTrigger.qc:39
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition BrushTrigger.qc:23
void ncBrushTrigger(void)
Definition BrushTrigger.qc:18
virtual int GetValue(entity)
Returns what we will pass onto other's ncTrigger::GetMaster() calls if we're their master.
Definition BrushTrigger.qc:29
void ncEntity(void)
The constructor.
Definition Entity.qc:29