Nuclide
Software Development Kit for id Technology (BETA)
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BrushTrigger.h
1/*
2 * Copyright (c) 2016-2022 Vera Visions LLC.
3 *
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
13 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
14 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15*/
16
25class
27{
28public:
29 void ncBrushTrigger (void);
30
31 /* overrides */
32 virtual int GetValue(entity);
33 virtual void Respawn(void);
34
36 nonvirtual void InitBrushTrigger(void);
37};
nonvirtual void InitBrushTrigger(void)
Sets up a brush trigger volume based on the brush information.
Definition BrushTrigger.qc:39
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition BrushTrigger.qc:23
void ncBrushTrigger(void)
Definition BrushTrigger.qc:18
virtual int GetValue(entity)
Returns what we will pass onto other's ncTrigger::GetMaster() calls if we're their master.
Definition BrushTrigger.qc:29
void ncEntity(void)
The constructor.
Definition Entity.qc:29