33void Cross_Draw(
string materialPath, vector sizeXY);
40void Cross_DrawRGB(
string materialPath, vector sizeXY, vector colorRGB);
48void Cross_DrawRGBA(
string materialPath, vector sizeXY, vector colorRGB,
float alphaValue);
57void Cross_DrawSub(
string materialPath, vector sizeXY, vector sourcePosXY, vector sourceSizeXY);
67void Cross_DrawSubRGB(
string materialPath, vector sizeXY, vector sourcePosXY, vector sourceSizeXY, vector colorRGB);
77void Cross_DrawSubRGBA(
string materialPath, vector sizeXY, vector sourcePosXY, vector sourceSizeXY, vector colorRGB,
float alphaValue);
void Cross_DrawSub(string materialPath, vector sizeXY, vector sourcePosXY, vector sourceSizeXY)
Draw a given crosshair on the screen, of only a section from a material.
Definition: crosshair.qc:36
void Cross_DrawSubRGBA(string materialPath, vector sizeXY, vector sourcePosXY, vector sourceSizeXY, vector colorRGB, float alphaValue)
Draw a given crosshair on the screen, of only a section from a material, with variable color/alpha.
Definition: crosshair.qc:48
void Cross_DrawSubRGB(string materialPath, vector sizeXY, vector sourcePosXY, vector sourceSizeXY, vector colorRGB)
Draw a given crosshair on the screen, of only a section from a material, with variable color.
Definition: crosshair.qc:42
void Cross_Draw(string materialPath, vector sizeXY)
Draws a crosshair on the screen with the desired material and size.
Definition: crosshair.qc:18
void Cross_DrawRGBA(string materialPath, vector sizeXY, vector colorRGB, float alphaValue)
Draw a given crosshair on the screen, with variable color and alpha.
Definition: crosshair.qc:30
void Cross_DrawRGB(string materialPath, vector sizeXY, vector colorRGB)
Draw a given crosshair on the screen, with variable color.
Definition: crosshair.qc:24