39void Cross_Draw(
string materialPath, vector sizeXY);
46void Cross_DrawRGB(
string materialPath, vector sizeXY, vector colorRGB);
54void Cross_DrawRGBA(
string materialPath, vector sizeXY, vector colorRGB,
float alphaValue);
63void Cross_DrawSub(
string materialPath, vector sizeXY, vector sourcePosXY, vector sourceSizeXY);
73void Cross_DrawSubRGB(
string materialPath, vector sizeXY, vector sourcePosXY, vector sourceSizeXY, vector colorRGB);
83void Cross_DrawSubRGBA(
string materialPath, vector sizeXY, vector sourcePosXY, vector sourceSizeXY, vector colorRGB,
float alphaValue);
void Cross_DrawSub(string materialPath, vector sizeXY, vector sourcePosXY, vector sourceSizeXY)
Draw a given crosshair on the screen, of only a section from a material.
Definition: crosshair.qc:68
void Cross_DrawSubRGBA(string materialPath, vector sizeXY, vector sourcePosXY, vector sourceSizeXY, vector colorRGB, float alphaValue)
Draw a given crosshair on the screen, of only a section from a material, with variable color/alpha.
Definition: crosshair.qc:80
void Cross_DrawSubRGB(string materialPath, vector sizeXY, vector sourcePosXY, vector sourceSizeXY, vector colorRGB)
Draw a given crosshair on the screen, of only a section from a material, with variable color.
Definition: crosshair.qc:74
void Cross_Draw(string materialPath, vector sizeXY)
Draws a crosshair on the screen with the desired material and size.
Definition: crosshair.qc:50
vector Cross_GetPos(vector sizeXY)
Returns the end-coordinates for a crosshair of a given size.
Definition: crosshair.qc:18
void Cross_DrawRGBA(string materialPath, vector sizeXY, vector colorRGB, float alphaValue)
Draw a given crosshair on the screen, with variable color and alpha.
Definition: crosshair.qc:62
void Cross_DrawRGB(string materialPath, vector sizeXY, vector colorRGB)
Draw a given crosshair on the screen, with variable color.
Definition: crosshair.qc:56