Nuclide
Software Development Kit for id Technology
|
The Nuclide project produces a freely available game-logic component and development platform on top of FTE; which is a featureful engine based on the 1999 GPL source code release of Quake by id Software.
The general idea is that Nuclide takes care of ~90% of the code you shouldn't have to worry about.
It is targeted towards developers with a background/interest in id Technology, and we incorporate design aspects from across the known spectrum of existing engines and tech.
It comes with a simple example game (simply referred to as 'TestGame' or 'Base') and some test maps. There's also some other, third-party example projects.
General feature overview:
You might be migrating from an engine that is no longer being licensed and don't want to learn a new engine and toolchain.
You might want to develop a game using a lot of complex and well-tested objects which might be tedious to implement on your own.
You might want to run or make modifications for a game using Nuclide and need full control over what you can do.
Everything in Nuclide is free software. The copyright terms for the game-logic are very permitting. Nuclide does not use the GPL as a point of reference in terms of license, it instead uses a ISC-like license. This means you can use, copy, modify and distribute the code and work resulting from it for any purpose.
Implementing systems such as prediction, complex map objects and entities on your own, from scratch - or licensing another engine such as Source that ships with its own Source SDK Base.