This entity class represents every player client.
Definition: NSClientPlayer.h:28
bodyType_t
Hitmesh types that models can support.
Definition: hitmesh.h:21
var bool g_plugins_enabled
Definition: plugins.h:28
void Plugin_PlayerObituary(entity, entity, int, bodyType_t, int)
Definition: plugins.qc:319
string Plugin_ParseClientCommand(string)
Definition: plugins.qc:183
var bool autocvar_sv_plugins
Definition: plugins.h:29
int Plugin_PlayerDisconnect(NSClientPlayer)
Definition: plugins.qc:249
void Plugin_InitEnts(void)
Definition: plugins.qc:123
int Plugin_RunClientCommand(void)
Definition: plugins.qc:147
int Plugin_PlayerEntered(NSClientPlayer)
Definition: plugins.qc:284
void Plugin_Init(void)
Definition: plugins.qc:21
int Plugin_PlayerConnect(NSClientPlayer)
Definition: plugins.qc:214
void Plugin_Shutdown(void)
Definition: plugins.qc:96
float m_flProgsID
Definition: plugins.h:24
string m_strPath
Definition: plugins.h:23