This entity class represents every player client.
Definition: NSClientPlayer.h:26
bodyType_t
Hitmesh types that models can support.
Definition: hitmesh.h:21
void Plugin_PlayerObituary(entity, entity, int, bodyType_t, int)
Definition: plugins.qc:325
string Plugin_ParseClientCommand(string)
Definition: plugins.qc:189
int Plugin_PlayerDisconnect(NSClientPlayer)
Definition: plugins.qc:255
void Plugin_InitEnts(void)
Definition: plugins.qc:129
int Plugin_RunClientCommand(void)
Definition: plugins.qc:153
var int g_plugins_enabled
Definition: plugins.h:17
var int autocvar_sv_plugins
Definition: plugins.h:18
int Plugin_PlayerEntered(NSClientPlayer)
Definition: plugins.qc:290
void Plugin_Init(void)
Definition: plugins.qc:27
int Plugin_PlayerConnect(NSClientPlayer)
Definition: plugins.qc:220
void Plugin_Shutdown(void)
Definition: plugins.qc:102