66 nonvirtual
void PassClient(
ncClient targetClient);
67 nonvirtual
void FailClient(
ncClient targetClient);
68 nonvirtual
void VerifyFingerprint(
float requestID,
string dataString);
71var
bool autocvar_auth_enabled =
false;
72var
bool autocvar_auth_connectUnauthorizedClients =
true;
73var
string autocvar_auth_limitToInstance =
"";
nonvirtual bool Connect(ncClient targetClient)
Definition Auth.qc:32
void ncAuthManager(void)
Definition Auth.qc:27
nonvirtual void Disconnect(ncClient targetClient)
Definition Auth.qc:98
nonvirtual bool AllowRespawn(ncClient targetClient)
Definition Auth.qc:73
This entity class is the lowest client/player class.
Definition Client.h:34