28 nonvirtual
int Load(
string spriteName);
29 nonvirtual
void Initialize(
void);
30 nonvirtual
void Draw_RGBA(
int spriteName, vector spritePos, vector spriteColor,
float spriteAlpha,
bool isAdditive);
31 nonvirtual
void DrawTop_RGBA(
int spriteName, vector spritePos,
float percentageDrawn, vector spriteColor,
float spriteAlpha,
bool isAdditive);
32 nonvirtual
void DrawLeft_RGBA(
int spriteName, vector spritePos,
float percentageDrawn, vector spriteColor,
float spriteAlpha,
bool isAdditive);
33 nonvirtual
void DrawRight_RGBA(
int spriteName, vector spritePos,
float percentageDrawn, vector spriteColor,
float spriteAlpha,
bool isAdditive);
34 nonvirtual
void DrawBottom_RGBA(
int spriteName, vector spritePos,
float percentageDrawn, vector spriteColor,
float spriteAlpha,
bool isAdditive);
35 nonvirtual
void Draw(
int spriteName, vector spritePos,
bool isAdditive);
36 nonvirtual
void Draw_A(
int spriteName, vector spritePos,
float spriteAlpha,
bool isAdditive);
37 nonvirtual
void Draw_RGB(
int spriteName, vector spritePos, vector spriteColor,
bool isAdditive);
38 nonvirtual
void DrawCrosshair(
int spriteName);
39 nonvirtual
float GetWidth(
int spriteName);
40 nonvirtual
float GetHeight(
int spriteName);
41 nonvirtual vector GetSize(
int spriteName);