24    virtual void Touch(entity);
 
   30    float m_timeUntilNextDecalPlacement;
 
 
nonvirtual void KeepMoving(void)
Definition Debris.qc:19
void ncDebris(void)
Definition Debris.qc:26
nonvirtual void SetImpactDecal(string)
Definition Debris.qc:51
virtual void Touch(entity)
Called whenever we're touching another entity.
Definition Debris.qc:38
void ncPhysicsEntity(void)
Definition PhysicsEntity.qc:57
This entity represents any ncEntity with advanced rendering properties.
Definition RenderableEntity.h:94