This entity class represents an object with choreographed/free-form movement.
Definition Actor.h:93
nonvirtual vector FindCoverFromEnemyNearNode(ncActor targetEnemy, vector nodePosition)
Returns the position of a spot that'll provide cover from the specified enemy, closest to a specified...
Definition NavInfo.qc:85
nonvirtual vector FindCoverFromPosition(entity traceEntity, vector targetOrigin)
Returns the position of a spot that'll provide cover from the specified enemy.
Definition NavInfo.qc:127
nonvirtual vector FindEmptySpotAwayFromPosition(entity traceEntity, vector position, float minRadius, float maxRadius)
Returns the position of a spot that is far away within a specified position.
Definition NavInfo.qc:202
nonvirtual vector FindEmptySpotNearPosition(entity traceEntity, vector position, float minRadius, float maxRadius)
Returns the position of a spot that is accessible within a specified position.
Definition NavInfo.qc:159
nonvirtual vector FindCoverFromEnemyFarNode(ncActor targetEnemy, vector nodePosition)
Returns the position of a spot that'll provide cover from the specified enemy, furthest from a specif...
Definition NavInfo.qc:106
nonvirtual vector FindCoverFromEnemy(ncActor targetEnemy)
Returns the position of a spot that'll provide cover from the specified enemy.
Definition NavInfo.qc:38
nonvirtual vector PositionOfClosestNode(vector)
Definition NavInfo.qc:19
nonvirtual vector FindBackFromPosition(vector targetPosition, vector eulerDirection)
Returns the position of a spot that'll be behind where you're currently standing.
Definition NavInfo.qc:63