21 nonvirtual vector PositionOfClosestNode(vector);
27 nonvirtual vector FindCoverFromEnemy(
ncActor targetEnemy);
34 nonvirtual vector FindBackFromPosition(vector targetPosition, vector eulerDirection);
42 nonvirtual vector FindCoverFromEnemyNearNode(
ncActor targetEnemy, vector nodePosition);
50 nonvirtual vector FindCoverFromEnemyFarNode(
ncActor targetEnemy, vector nodePosition);
58 nonvirtual vector FindCoverFromPosition(entity traceEntity, vector targetOrigin);
68 nonvirtual vector FindEmptySpotNearPosition(entity traceEntity, vector position,
float minRadius,
float maxRadius);
78 nonvirtual vector FindEmptySpotAwayFromPosition(entity traceEntity, vector position,
float minRadius,
float maxRadius);
This entity class represents an object with choreographed/free-form movement.
Definition: Actor.h:72