This entity class is the lowest client/player class.
Definition: NSClient.h:26
This entity class represents every player client.
Definition: NSClientPlayer.h:28
bool Client_InIntermission(void)
Are we in an intermission? (Match ending screen)
Definition: NSClient.qc:176
bool Client_IsFakeSpectator(ncClient cl)
Returns if we're a fake ncSpectator, in case you need to be certain.
Definition: util.qc:36
string Util_GetKeyString(string strBind)
Returns the name of the key that a given command is bound to.
Definition: util.qc:66
bool Client_IsSpectator(ncPlayer)
Returns if the specified client is a ncSpectator, doesn't matter if real or fake.
Definition: util.qc:18
bool Client_InVehicle(void)
Returns if the currently active client-seat is in a vehicle.
Definition: util.qc:54
bool Client_IsRealSpectator(ncClient cl)
Returns if we're a permanent ncSpectator, USE THIS if you want to access ncSpectator class attributes...
Definition: util.qc:30
bool Client_IsPlayer(ncClient cl)
Returns if the specified client is a playable client class.
Definition: util.qc:48
bool Client_IsDead(ncClient)
Return if the specified client is dead.
Definition: util.qc:42