This entity class represents every player client.
Definition: NSClientPlayer.h:28
This entity class is the lowest client/player class.
Definition: NSClient.h:26
bool Client_InIntermission(void)
Are we in an intermission? (Match ending screen)
Definition: NSClient.qc:176
bool Client_IsDead(NSClient)
Return if the specified client is dead.
Definition: util.qc:42
bool Client_IsRealSpectator(NSClient cl)
Returns if we're a permanent NSClientSpectator, USE THIS if you want to access NSClientSpectator clas...
Definition: util.qc:30
bool Client_IsFakeSpectator(NSClient cl)
Returns if we're a fake NSClientSpectator, in case you need to be certain.
Definition: util.qc:36
string Util_GetKeyString(string strBind)
Returns the name of the key that a given command is bound to.
Definition: util.qc:66
float Util_GetTimeLeft(void)
Definition: util.qc:123
bool Client_IsPlayer(NSClient cl)
Returns if the specified client is a playable client class.
Definition: util.qc:48
string Util_GetTime(void)
Definition: util.qc:98
bool Client_IsSpectator(NSClientPlayer)
Returns if the specified client is a NSClientSpectator, doesn't matter if real or fake.
Definition: util.qc:18
bool Client_InVehicle(void)
Returns if the currently active client-seat is in a vehicle.
Definition: util.qc:54
string Util_GetAddress(void)
Definition: util.qc:130