97 nonvirtual
void SetTarget(
ncEntity target);
99 nonvirtual
void Think(
void);
100 nonvirtual
bool ProgressOnMovement(
void);
101 nonvirtual
void SetFailSchedule(
string);
111 bool m_bProgressOnMovement;
112 string m_failSchedule;
114 nonvirtual
bool AssignActor(
ncActor targetActor);
115 nonvirtual
void Advance(
void);
116 nonvirtual
void AdvanceLater(
float timeDelta);
117 nonvirtual
void Cancel(
void);
118 nonvirtual
void Message(
string);
119 nonvirtual
bool InProgress(
void);
This entity class represents an object with choreographed/free-form movement.
Definition: Actor.h:90
This class is responsible for handling groups of key/value pairs.
Definition: Dict.h:42
ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:75
This class is responsible for handling core entity functionality.
Definition: IO.h:78
Definition: Schedule.h:91