99 nonvirtual
void Think(
void);
111 bool m_bProgressOnMovement;
112 string m_failSchedule;
114 nonvirtual
bool AssignActor(
ncActor targetActor);
115 nonvirtual
void Advance(
void);
116 nonvirtual
void AdvanceLater(
float timeDelta);
117 nonvirtual
void Cancel(
void);
118 nonvirtual
void Message(
string);
119 nonvirtual
bool InProgress(
void);
This entity class represents an object with choreographed/free-form movement.
Definition Actor.h:93
This class is responsible for handling groups of key/value pairs.
Definition Dict.h:35
ncEntity is the lowest of the user-accessible entity class.
Definition Entity.h:75
void ncIO(void)
Definition IO.qc:18
nonvirtual bool ProgressOnMovement(void)
Definition Schedule.qc:135
nonvirtual void SetFailSchedule(string)
Definition Schedule.qc:189
nonvirtual ncEntity GetTarget(void)
Definition Schedule.qc:221
void ncSchedule(void)
Definition Schedule.qc:22
nonvirtual void SetTarget(ncEntity target)
Definition Schedule.qc:215
nonvirtual void Think(void)
Definition Schedule.qc:141
nonvirtual ncSchedule CreateSchedule(ncActor targetActor, string scheduleDecl)
Creates a schedule for an NPC and returns it.
Definition Schedule.qc:227