78#define SURF_NODAMAGE 0x1i
79#define SURF_SLICK 0x2i
81#define SURF_LADDER 0x8i
82#define SURF_NOIMPACT 0x10i
83#define SURF_NOMARKS 0x20i
84#define SURF_Q3FLESH 0x40i
85#define SURF_NODRAW 0x80i
86#define SURF_HINT 0x100i
87#define SURF_SKIP 0x200i
88#define SURF_NOLIGHTMAP 0x400i
89#define SURF_POINTLIGHT 0x800i
90#define SURF_METALSTEPS 0x1000i
91#define SURF_NOSTEPS 0x2000i
92#define SURF_NONSOLID 0x4000i
93#define SURF_LIGHTFILTER 0x8000i
94#define SURF_ALPHASHADOW 0x10000i
95#define SURF_NODLIGHT 0x20000i
96#define SURF_DUST 0x40000i
99#define SURF_LEAKSTEAM 0x00080000i
100#define SURF_LEAKWATER 0x00100000i
101#define SURF_RESERVED1 0x00200000i
102#define SURF_RESERVED2 0x00400000i
103#define SURF_RESERVED3 0x00800000i
104#define SURF_RESERVED4 0x01000000i
105#define SURF_RESERVED5 0x02000000i
106#define SURF_RESERVED6 0x04000000i
107#define SURF_PENETRATE 0x08000000i
110#define SURF_MASK 0x0FFFFFFFi
111#define SURF_ALIEN 0x10000000i
112#define SURF_BLOODYFLESH 0x20000000i
113#define SURF_FOLIAGE 0x30000000i
114#define SURF_COMPUTER 0x40000000i
115#define SURF_DIRT 0x50000000i
116#define SURF_VENT 0x60000000i
117#define SURF_GRATE 0x70000000i
118#define SURF_METAL 0x80000000i
119#define SURF_GLASS 0x90000000i
120#define SURF_SAND 0xA0000000i
121#define SURF_SLOSH 0xB0000000i
122#define SURF_SNOW 0xC0000000i
123#define SURF_TILE 0xD0000000i
124#define SURF_WOOD 0xE0000000i
125#define SURF_CONCRETE 0xF0000000i
194 string tex_name = old_name;
197 if (str2chr(tex_name, 0) ==
'-')
198 tex_name = substring(tex_name, 2, -1);
199 else if (str2chr(tex_name, 0) ==
'+')
200 tex_name = substring(tex_name, 2, -1);
203 if (str2chr(tex_name, 0) ==
'~')
204 tex_name = substring(tex_name, 1, -1);
205 else if (str2chr(tex_name, 0) ==
'{')
206 tex_name = substring(tex_name, 1, -1);
209 tex_name = substring(tex_name, 0, 12);
#define hashtable
Definition: fteextensions.qc:269
impactType_t
Definition: materials.h:41
@ IMPACT_VENT
Definition: materials.h:58
@ IMPACT_DEFAULT
Definition: materials.h:44
@ IMPACT_METAL
Definition: materials.h:53
@ IMPACT_FOLIAGE
Definition: materials.h:50
@ IMPACT_WOOD
Definition: materials.h:59
@ IMPACT_ALIEN
Definition: materials.h:45
@ IMPACT_COMPUTER
Definition: materials.h:46
@ IMPACT_CONCRETE
Definition: materials.h:47
@ IMPACT_SLOSH
Definition: materials.h:55
@ IMPACT_GRATE
Definition: materials.h:52
@ IMPACT_GLASS
Definition: materials.h:51
@ IMPACT_TILE
Definition: materials.h:57
@ IMPACT_EXPLOSION
Definition: materials.h:43
@ IMPACT_SNOW
Definition: materials.h:56
@ IMPACT_SAND
Definition: materials.h:54
@ IMPACT_MELEE
Definition: materials.h:42
@ IMPACT_DIRT
Definition: materials.h:48
@ IMPACT_FLESH
Definition: materials.h:49
const int CONTENTBIT_SOLID
Definition: materials.h:129
const int CONTENTBIT_PLAYERCLIP
Definition: materials.h:159
const int CONTENTBIT_UNUSED4
Definition: materials.h:147
const int CONTENTBIT_UNUSED7
Definition: materials.h:151
hlmaterials_lut * g_hlmlut
Definition: materials.h:30
var int g_hlmlut_count
Definition: materials.h:31
const int CONTENTBIT_UNUSED2
Definition: materials.h:133
const int CONTENTBIT_LAVA
Definition: materials.h:135
var bool g_materialsAreLegacy
Definition: materials.h:34
const int CONTENTBIT_UNUSED13
Definition: materials.h:173
const int CONTENTBIT_UNUSED12
Definition: materials.h:164
const int CONTENTBIT_UNUSED14
Definition: materials.h:177
const int CONTENTBIT_UNUSED15
Definition: materials.h:179
const int CONTENTBIT_UNUSED9
Definition: materials.h:155
const int CONTENTBIT_WATER
Definition: materials.h:140
string materials_file
Definition: materials.h:37
const int CONTENTBIT_UNUSED1
Definition: materials.h:131
hashtable g_hashMaterials
Definition: materials.h:17
const int CONTENTBIT_BOTCLIP
Definition: materials.h:168
const int CONTENTBIT_BODY
Definition: materials.h:175
const int CONTENTBIT_MONSTERCLIP
Definition: materials.h:161
const int CONTENTBIT_FTELADDER
Definition: materials.h:156
const int CONTENTBIT_DONOTENTER
Definition: materials.h:167
const int CONTENTBIT_NONE
Definition: materials.h:127
const int CONTENTBIT_MOVER
Definition: materials.h:170
const int CONTENTBIT_UNUSED5
Definition: materials.h:148
const int CONTENTBIT_CLUSTERPORTAL
Definition: materials.h:166
const int CONTENTBIT_UNUSED6
Definition: materials.h:149
string Materials_FixName(string old_name)
Definition: materials.h:192
var int g_hlmaterial_entries
Definition: materials.h:32
const int CONTENTBIT_UNUSED16
Definition: materials.h:181
const int CONTENTBIT_Q2LADDER
Definition: materials.h:180
const int CONTENTBIT_UNUSED3
Definition: materials.h:142
const int CONTENTBIT_SLIME
Definition: materials.h:138
const int CONTENTBIT_UNUSED8
Definition: materials.h:154
const int CONTENTBIT_CORPSE
Definition: materials.h:176
const int CONTENTBIT_PROJECTILE
Definition: materials.h:163
const int CONTENTBIT_VEHICLECLIP
Definition: materials.h:157
const int CONTENTBIT_GRENADECLIP
Definition: materials.h:144
materialType_t
Definition: materials.h:63
@ GSMATERIAL_METAL
Definition: materials.h:66
@ GSMATERIAL_NONE
Definition: materials.h:73
@ GSMATERIAL_WOOD
Definition: materials.h:65
@ GSMATERIAL_ROCK
Definition: materials.h:72
@ GSMATERIAL_TILE
Definition: materials.h:69
@ GSMATERIAL_CINDER
Definition: materials.h:68
@ GSMATERIAL_GLASS_UNBREAKABLE
Definition: materials.h:71
@ GSMATERIAL_GLASS
Definition: materials.h:64
@ GSMATERIAL_COMPUTER
Definition: materials.h:70
@ GSMATERIAL_FLESH
Definition: materials.h:67
void Materials_Init(void)
Initialize our material backbone.
Definition: materials.qc:187
const int CONTENTBIT_SKY
Definition: materials.h:182
const int CONTENTBITS_MONSTER
Definition: materials.h:185
hlmaterial to classname mapper table
Definition: materials.h:25
string id
Definition: materials.h:26
string matclass
Definition: materials.h:27