53 virtual void Save(
float);
54 virtual void Restore(
string,
string);
55 virtual void SpawnKey(
string,
string);
62 string m_hintActivity;
63 float m_nodeFieldOfView;
65 ignorefacing_t m_ignoreFacing;
66 string m_mindsetFilter;
virtual void SpawnKey(string, string)
This method handles entity key/value pairs on map load.
Definition Hint.qc:68
virtual void Spawned(void)
Called when the entity is fulled initialized.
Definition Hint.qc:95
virtual void Save(float)
Handles saving a copy of this entity to a given filehandle.
Definition Hint.qc:29
nonvirtual ncHint PlaceEntityHint(entity owningEntity, string hintType)
Definition Hint.qc:102
void ncHint(void)
Definition Hint.qc:18
virtual void Restore(string, string)
Similar to ncIO::SpawnKey() but for save-game fields.
Definition Hint.qc:41
void ncPointTrigger(void)
Definition PointTrigger.qc:18