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Nuclide
Software Development Kit for id Technology (BETA)
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Nav Hint.
QUAKED ncNavHint (0 0 0) (-8 -8 -8) (8 8 8)
Helper entity for the Nav routines. Defines where to go for sensible defense/offensive or other hints.
The 'IgnoreFacing' field can be one of 3 values:
Public Member Functions | |
| void | ncHint (void) |
| virtual void | Save (float) |
| Handles saving a copy of this entity to a given filehandle. | |
| virtual void | Restore (string, string) |
| Similar to ncIO::SpawnKey() but for save-game fields. | |
| virtual void | SpawnKey (string, string) |
| This method handles entity key/value pairs on map load. | |
| virtual void | Spawned (void) |
| Called when the entity is fulled initialized. | |
| nonvirtual ncHint | PlaceEntityHint (entity owningEntity, string hintType) |
| void ncHint::ncHint | ( | void | ) |
| ncHint ncHint::PlaceEntityHint | ( | entity | owningEntity, |
| string | hintType ) |
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Similar to ncIO::SpawnKey() but for save-game fields.
Whatever you write into file handles within your ncIO::Save() method needs to be read back in here.
Reimplemented from ncEntity.
Reimplemented in info_hint.
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virtual |
Handles saving a copy of this entity to a given filehandle.
Within you want to use the ncIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from ncEntity.
Reimplemented in info_hint.
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