Nuclide
Software Development Kit for id Tech
Class Index
A | B | C | D | E | F | G | H | I | L | M | N | P | R | S | T | U | V | W
A
achievement_t
ambient_generic
B
botScript_t
breakmodel_t
button_target
C
cycler
cycler_sprite
cycler_weapon
cycler_wreckage
D
decal
decalGroup_t
dynamic_light
E
entityDef_t
env_beam
env_beverage
env_bubbles
env_cascade_light
env_cubemap
env_explosion
env_fade
env_fire
env_fog
env_fog_controller
env_funnel
env_global
env_glow
env_hudhint
env_instructor_hint
env_laser
env_message
env_model
env_muzzleflash
env_particle
env_physexplosion
env_projectedtexture
env_render
env_shake
env_shockwave
env_shooter
env_smoker
env_smoker_cloud
env_sound
env_soundscape
env_spark
env_sprite
env_steam
env_steam_particle
env_sun
F
fb_header
font_s
func_areaportal
func_breakable
func_brush
func_button
func_conveyor
func_detail
func_detail_illusionary
func_door
func_door_rotating
func_dustcloud
func_dustcloud_cloud
func_dustmotes
func_friction
func_group
func_guntarget
func_healthcharger
func_illusionary
func_ladder
func_lod
func_monitor
func_monsterclip
func_mortar_field
func_pendulum
func_physbox
func_plat
func_plat_helper
func_platrot
func_pushable
func_recharge
func_rot_button
func_rotating
func_smokevolume
func_smokevolume_cloud
func_tank
func_tankcontrols
func_tankmortar
func_trackautochange
func_trackchange
func_tracktrain
func_train
func_traincontrols
func_vehicle
func_vehicle_wheel
func_vehiclecontrols
func_wall
func_wall_toggle
G
game_counter
game_counter_set
game_end
game_player_equip
game_player_hurt
game_player_team
game_score
game_team_master
game_team_set
game_text
game_zone_player
gametext_t
gibshooter
H
hlmaterials_lut
I
info_hint
info_intermission
info_landmark
info_node
info_node_air
info_notnull
info_null
info_particle_system
info_waypoint
infodecal
item_food
item_generic
L
light
light_dynamic
light_environment
light_surface
logic_achievement
logic_auto
logic_case
logic_relay
logic_timer
M
mapLibrary_t
mapTweak_t
math_counter
momentary_door
momentary_rot_button
monster_furniture
monster_generic
monstermaker
multi_manager
multi_manager_sub
multisource
N
node_s::neighbour_s
node_s
NSBot
NSBrushTrigger
NSClient
NSClientPlayer
NSClientSpectator
NSDebris
NSEntity
NSGameRules
NSInteractiveSurface
NSIO
NSItem
NSMomentary
NSMonster
NSMoverEntity
NSNavAI
NSOutput
NSPhysicsConstraint
NSPhysicsEntity
NSPMoveVars
NSPointTrigger
NSPortal
NSProjectile
NSRadar
NSRenderableEntity
NSSpawnPoint
NSSpraylogo
NSSquadMonster
NSSurfacePropEntity
NSTalkMonster
NSTimer
NSTraceAttack
NSTrigger
NSVehicle
NSView
NSWeapon
NSXRInput
NSXRSpace
P
path_corner
path_track
pb_header
phys_ballsocket
phys_constraint
phys_constraintsystem
phys_convert
phys_hinge
phys_keepupright
phys_rope
phys_slideconstraint
player_loadsaved
player_weaponstrip
plugin_t
point_camera
point_message
point_servercommand
point_spotlight
point_trigger
prop_door_rotating
prop_dynamic
prop_physics
prop_physics_multiplayer
prop_rope
prop_static
prop_vehicle_driveable
prop_vehicle_driveable_wheel
propdata_t
R
random_speaker
random_trigger
S
script_brushmodel
script_model
script_origin
script_struct
script_vehicle
scripted_sentence
scripted_sequence
sentences_t
sky_camera
snd_t
sound_t
speaker
surfaceData_t
T
targ_speaker
target_cdaudio
tcpinfo_t
TestUI
titles_s
traced_t
trigger_auto
trigger_autosave
trigger_camera
trigger_cdaudio
trigger_changelevel
trigger_changetarget
trigger_counter
trigger_endsection
trigger_gravity
trigger_hurt
trigger_look
trigger_monsterjump
trigger_multiple
trigger_once
trigger_playerfreeze
trigger_push
trigger_relay
trigger_teleport
trigger_transition
U
update_t
V
VGUI3DView
vgui_input_scene_t
VGUIButton
VGUICheckbox
VGUIColor
VGUIControl
VGUIFrame
VGUILabel
VGUIList
VGUIListBox
VGUIMenuButton
VGUIPic
VGUIRadio
VGUIScrollbar
VGUISlider
VGUITabView
VGUITextBox
VGUITheme
VGUIView
VGUIWidget
VGUIWindow
W
waypoint_s
weapon_t
worldspawn
waypoint_s::wpneighbour_s