Nuclide
Software Development Kit for id Tech
func_wall Class Reference

Server-Entity: Brush Model That Changes Texture. More...

Inheritance diagram for func_wall:
NSRenderableEntity

Public Member Functions

void func_wall (void)
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
 
virtual void Trigger (entity, triggermode_t)
 Called whenever we're legacy triggered by another object or function. More...
 

Detailed Description

Server-Entity: Brush Model That Changes Texture.

QUAKED func_wall (0 .5 .8) ?

OVERVIEW

Brush that lets light to pass through it.

KEYS

  • "targetname" : Name

NOTES

On idTech 2 BSPs, it will change texture variants when triggered.

TRIVIA

This entity was introduced in Quake (1996).

Constructor & Destructor Documentation

◆ func_wall()

void func_wall::func_wall ( void  )

Member Function Documentation

◆ Respawn()

void func_wall::Respawn ( void  )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from NSRenderableEntity.

◆ Trigger()

void func_wall::Trigger ( entity  act,
triggermode_t  state 
)
virtual

Called whenever we're legacy triggered by another object or function.

Reimplemented from NSTrigger.


The documentation for this class was generated from the following file: