Nuclide
Software Development Kit for id Technology
|
Part of the server-side progs (progs.dat
).
More...
Part of the server-side progs (progs.dat
).
Modules | |
Anti-Cheat | |
Cheaters Lament: passive anti-cheat system. | |
Logging | |
Server-side logging functions. | |
Mapcycle | |
Map cycle/rotation related APIs. | |
MapTweaks | |
Conditional map entity overrides. | |
Skill | |
Skill/Difficulty related APIs. | |
Voting | |
Calling votes, evaluating them. | |
Body Que | |
Dispatches copies of bodies, player corpses etc. | |
Multi-Progs, Plugin APIs | |
APIs that are accessible via multiprogs. | |
Navigation System | |
APIs to interact with the navigation system powering AI entities. | |
Classes | |
class | button_target |
Server-Entity: Non-Moving Button. More... | |
class | cycler |
Server-Entity: Debug Model Animation Cycler. More... | |
class | cycler_sprite |
Server-Entity: Debug Sprite Cycler. More... | |
class | cycler_weapon |
TODO: Server-Entity: Weapon Viewmodel Tester. More... | |
class | cycler_wreckage |
Server-Entity: Model Emitting Smoke. More... | |
class | env_beverage |
Server-Entity: Health Refuelling Beverage. More... | |
class | env_explosion |
Server-Entity: Explosion Creator. More... | |
class | env_fade |
Server-Entity: Fade In/Out Controller. More... | |
class | env_global |
Server-Entity: Global Variable Controller. More... | |
class | env_hudhint |
Server-Entity: Displays HUD Hint Messages. More... | |
class | env_message |
Server-Entity: Displays Titles.txt Messages. More... | |
class | env_model |
Server-Entity: Decorative Model With Animation Features. More... | |
class | env_physexplosion |
Server-Entity: Triggers Physics Explosion. More... | |
class | env_render |
Server-Entity: Controls Entity Rendering Modes. More... | |
class | env_shake |
Server-Entity: Earthquake Maker. More... | |
class | env_shooter |
Server-Entity: Model Shooter. More... | |
class | env_sound |
Server-Entity: GoldSrc Audio DSP/Reverb Controller. More... | |
class | env_spark |
Server-Entity: Spark Maker. More... | |
class | func_areaportal |
Server-Entity: Visibility/Areaportal Manager. More... | |
class | func_breakable |
Server-Entity: Breakable Brush Model. More... | |
class | func_brush |
Server-Entity: Dynamic Brush Model. More... | |
class | func_button |
Server-Entity: Moving Button. More... | |
class | func_detail |
Server-Entity: Detail Geometry. More... | |
class | func_detail_illusionary |
Server-Entity: Non-Solid Detail Geometry. More... | |
class | func_door |
Server-Entity: Sliding Door. More... | |
class | func_door_rotating |
Server-Entity: Rotating Door. More... | |
class | func_guntarget |
Server-Entity: Target Practice Sign. More... | |
class | func_healthcharger |
Server-Entity: Health Charging Station. More... | |
class | func_monsterclip |
Server-Entity: Monster Clip. More... | |
class | func_mortar_field |
Server-Entity: Mortar Drop Zone. More... | |
class | func_pendulum |
Server-Entity: Swinging Pendulum. More... | |
class | func_physbox |
Server-Entity: Physically Simulated Box. More... | |
class | func_plat |
Server-Entity: Automatic Elevator. More... | |
class | func_platrot |
Server-Entity: Rotating Vertical Platform. More... | |
class | func_pushable |
Server-Entity: Pushable Brush. More... | |
class | func_recharge |
Server-Entity: Armor Recharging Station. More... | |
class | func_rot_button |
Server-Entity: Valve, Lever, Rotating Button. More... | |
class | func_rotating |
Server-Entity: Rotating Brush/Fan. More... | |
class | func_tank |
Server-Entity: Mountable Gun Turret. More... | |
class | func_tankcontrols |
Server-Entity: func_tankmortar Controller. More... | |
class | func_trackautochange |
Server-Entity: Automatic func_tracktrain Track Controller. More... | |
class | func_trackchange |
Server-Entity: func_tracktrain Track Controller. More... | |
class | func_tracktrain |
Server-Entity: Interactive Moving Train. More... | |
class | func_train |
Server-Entity: Linear Moving Brush. More... | |
class | func_traincontrols |
Server-Entity: func_tracktrain Controller. More... | |
class | func_vehiclecontrols |
Server-Entity: func_vehicle Controller. More... | |
class | func_wall_toggle |
Server-Entity: Prototype func_brush. More... | |
class | game_counter |
Server-Entity: Activation Count Based Trigger. More... | |
class | game_counter_set |
Server-Entity: game_counter Controller. More... | |
class | game_end |
Server-Entity: Intermission Controller. More... | |
class | game_player_equip |
Server-Entity: Player Inventory Controller. More... | |
class | game_player_hurt |
Server-Entity: Player Health Controller. More... | |
class | game_player_team |
Server-Entity: Player Team Controller. More... | |
class | game_score |
Server-Entity: Player Score Controller. More... | |
class | game_team_master |
Server-Entity: Team Trigger Controller. More... | |
class | game_team_set |
Server-Entity: game_team_master Controller. More... | |
class | game_text |
Server-Entity: Custom Text Message Display. More... | |
class | game_zone_player |
Server-Entity: game_counter Zone Controller. More... | |
class | gibshooter |
Server-Entity: Bouncy Gib/Model Shooter. More... | |
class | info_hint |
Server-Entity: Nodegraph Hint. More... | |
class | info_intermission |
Server-Entity: Intermission Camera. More... | |
class | info_node |
Server-Entity: Nodegraph Ground Node. More... | |
class | info_node_air |
Server-Entity: Nodegraph Air Node. More... | |
class | info_null |
Tools-Entity: Generic Hint. More... | |
class | infodecal |
Server-Entity: Decal. More... | |
class | item_eyescanner |
Server-Entity: Iris Scanner. More... | |
class | item_food |
Server-Entity: Food Pickup. More... | |
class | item_generic |
Server-Entity: Decorative Animated Entity. More... | |
class | item_healthcharger |
Server-Entity: Health Charging Station. More... | |
class | item_recharge |
Server-Entity: Health Charging Station. More... | |
class | light |
Tool/Server-Entity: Light Source. More... | |
class | logic_auto |
Server-Entity: Map-Start Trigger. More... | |
class | logic_case |
Server-Entity: Comparison Trigger. More... | |
class | logic_relay |
Server-Entity: Relay Trigger. More... | |
class | logic_timer |
Server-Entity: Timer Trigger. More... | |
class | momentary_door |
Server-Entity: Momentary Sliding Door. More... | |
class | momentary_rot_button |
Server-Entity: Momentary Rotating Door/Lever/Valve. More... | |
class | monster_furniture |
Server-Entity: Scripted Sequence Prop. More... | |
class | monster_generic |
Server-Entity: Generic, Bleeding Character Actor. More... | |
class | monstermaker |
Server-Entity: Monster Spawner. More... | |
class | multi_manager |
Server-Entity: Triggers Up To 16 Different Targets. More... | |
class | multisource |
Server-Entity: Conditional AND Gate. More... | |
class | path_corner |
Server-Entity: Train/Mover Path Node. More... | |
class | path_track |
Server-Entity: Tracktrain Path Node. More... | |
class | phys_ballsocket |
Server-Entity: Ballsocket Physics Constraint. More... | |
class | phys_constraint |
Server-Entity: Fixed Physics Constraint. More... | |
class | phys_constraintsystem |
Server-Entity: Physics Constraint Grouping. More... | |
class | phys_convert |
Server-Entity: Static To Physics Converter. More... | |
class | phys_hinge |
Server-Entity: Hinge Physics Constraint. More... | |
class | phys_keepupright |
Server-Entity: Physics Upright Controller. More... | |
class | phys_slideconstraint |
Server-Entity: Sliding Physics Constraint. More... | |
class | player_loadsaved |
Server-Entity: Loads Last Auto-Save. More... | |
class | player_weaponstrip |
Server-Entity: Strips Player Weapons. More... | |
class | point_camera |
Server-Entity: Rendertarget Camera Viewpoint. More... | |
class | point_servercommand |
Server-Entity: Executes Console Commands. More... | |
class | point_trigger |
Server-Entity: Radius Based Trigger. More... | |
class | prop_dynamic |
Server-Entity: Dynamic, Scriptable Prop Model. More... | |
class | prop_physics |
Server-Entity: Physics Prop Model. More... | |
class | prop_static |
Server-Entity: Static Prop Model. More... | |
class | random_speaker |
Server-Entity: Sound Emitter With Random Intervals. More... | |
class | random_trigger |
Server-Entity: Trigger With Random Intervals. More... | |
class | reserved_spot |
Server-Entity: Reserved Player Spot. More... | |
class | script_brushmodel |
Server-Entity: Scriptable Brush Model. More... | |
class | script_model |
Server-Entity: Scriptable Alias Model. More... | |
class | script_origin |
Server-Entity: Script Position Hint. More... | |
class | script_struct |
Server-Entity: FIXME: Unknown. More... | |
class | script_vehicle |
Server-Entity: FIXME: Unknown. More... | |
class | scripted_sentence |
Server-Entity: Voice Acted Sequence Controller. More... | |
class | scripted_sequence |
Server-Entity: Scripted Sequence Controller. More... | |
class | targ_speaker |
Server-Entity: Redundant Sound Emitter #2. More... | |
class | target_cdaudio |
Server-Entity: Radius-Based CD Track Changer. More... | |
class | target_speaker |
Server-Entity: Redundant Sound Emitter #1. More... | |
class | trigger_auto |
Server-Entity: Map Start Trigger. More... | |
class | trigger_autosave |
Server-Entity: Triggers Auto-Save. More... | |
class | trigger_cdaudio |
Server-Entity: Trigger-Based CD Track Changer. More... | |
class | info_landmark |
Server-Entity: Shared Point Between Levels. More... | |
class | trigger_changetarget |
Server-Entity: Changes Targets Of Other Entities. More... | |
class | trigger_counter |
Server-Entity: Activation Count Based Trigger. More... | |
class | trigger_endsection |
Server-Entity: Triggers Game Ending To Menu. More... | |
class | trigger_hurt |
Server-Entity: Damages/Hurts Characters. More... | |
class | trigger_look |
Server-Entity: Eye/Vision Based Trigger. More... | |
class | trigger_monsterjump |
Server-Entity: AI Jump Hint. More... | |
class | trigger_multiple |
Server-Entity: Multi Use Trigger Volume. More... | |
class | trigger_once |
Server-Entity: One-Time Use Trigger Volume. More... | |
class | trigger_playerfreeze |
Server-Entity: Player Movement Inhibitor. More... | |
class | trigger_relay |
Server-Entity: Relay With State Override. More... | |
class | trigger_teleport |
Server-Entity: Teleportation Volume. More... | |
class | trigger_transition |
Server-Entity: Level Transition Volume. More... | |
class | func_wall |
Server-Entity: Brush Model That Changes Texture. More... | |
class | NSCharger |
Server-Entity: Recharging Station. More... | |