|
class | button_target |
| Server-Entity: Non-Moving Button. More...
|
|
class | cycler |
| Server-Entity: Debug Model Animation Cycler. More...
|
|
class | cycler_sprite |
| Server-Entity: Debug Sprite Cycler. More...
|
|
class | cycler_weapon |
| TODO: Server-Entity: Weapon Viewmodel Tester. More...
|
|
class | cycler_wreckage |
| Server-Entity: Model Emitting Smoke. More...
|
|
class | env_beverage |
| Server-Entity: Health Refuelling Beverage. More...
|
|
class | env_explosion |
| Server-Entity: Explosion Creator. More...
|
|
class | env_fade |
| Server-Entity: Fade In/Out Controller. More...
|
|
class | env_global |
| Server-Entity: Global Variable Controller. More...
|
|
class | env_hudhint |
| Server-Entity: Displays HUD Hint Messages. More...
|
|
class | env_message |
| Server-Entity: Displays Titles.txt Messages. More...
|
|
class | env_model |
| Server-Entity: Decorative Model With Animation Features. More...
|
|
class | env_physexplosion |
| Server-Entity: Triggers Physics Explosion. More...
|
|
class | env_render |
| Server-Entity: Controls Entity Rendering Modes. More...
|
|
class | env_shake |
| Server-Entity: Earthquake Maker. More...
|
|
class | env_shooter |
| Server-Entity: Model Shooter. More...
|
|
class | env_sound |
| Server-Entity: GoldSrc Audio DSP/Reverb Controller. More...
|
|
class | env_spark |
| Server-Entity: Spark Maker. More...
|
|
class | func_areaportal |
| Server-Entity: Visibility/Areaportal Manager. More...
|
|
class | func_breakable |
| Server-Entity: Breakable Brush Model. More...
|
|
class | func_brush |
| Server-Entity: Dynamic Brush Model. More...
|
|
class | func_button |
| Server-Entity: Moving Button. More...
|
|
class | func_detail |
| Server-Entity: Detail Geometry. More...
|
|
class | func_detail_illusionary |
| Server-Entity: Non-Solid Detail Geometry. More...
|
|
class | func_door |
| Server-Entity: Sliding Door. More...
|
|
class | func_door_rotating |
| Server-Entity: Rotating Door. More...
|
|
class | func_guntarget |
| Server-Entity: Target Practice Sign. More...
|
|
class | func_healthcharger |
| Server-Entity: Health Charging Station. More...
|
|
class | func_monsterclip |
| Server-Entity: Monster Clip. More...
|
|
class | func_mortar_field |
| Server-Entity: Mortar Drop Zone. More...
|
|
class | func_pendulum |
| Server-Entity: Swinging Pendulum. More...
|
|
class | func_physbox |
| Server-Entity: Physically Simulated Box. More...
|
|
class | func_plat |
| Server-Entity: Automatic Elevator. More...
|
|
class | func_platrot |
| Server-Entity: Rotating Vertical Platform. More...
|
|
class | func_pushable |
| Server-Entity: Pushable Brush. More...
|
|
class | func_recharge |
| Server-Entity: Armor Recharging Station. More...
|
|
class | func_rot_button |
| Server-Entity: Valve, Lever, Rotating Button. More...
|
|
class | func_rotating |
| Server-Entity: Rotating Brush/Fan. More...
|
|
class | func_tank |
| Server-Entity: Mountable Gun Turret. More...
|
|
class | func_tankcontrols |
| Server-Entity: func_tankmortar Controller. More...
|
|
class | func_trackautochange |
| Server-Entity: Automatic func_tracktrain Track Controller. More...
|
|
class | func_trackchange |
| Server-Entity: func_tracktrain Track Controller. More...
|
|
class | func_tracktrain |
| Server-Entity: Interactive Moving Train. More...
|
|
class | func_train |
| Server-Entity: Linear Moving Brush. More...
|
|
class | func_traincontrols |
| Server-Entity: func_tracktrain Controller. More...
|
|
class | func_vehiclecontrols |
| Server-Entity: func_vehicle Controller. More...
|
|
class | func_wall_toggle |
| Server-Entity: Prototype func_brush. More...
|
|
class | game_counter |
| Server-Entity: Activation Count Based Trigger. More...
|
|
class | game_counter_set |
| Server-Entity: game_counter Controller. More...
|
|
class | game_end |
| Server-Entity: Intermission Controller. More...
|
|
class | game_player_equip |
| Server-Entity: Player Inventory Controller. More...
|
|
class | game_player_hurt |
| Server-Entity: Player Health Controller. More...
|
|
class | game_player_team |
| Server-Entity: Player Team Controller. More...
|
|
class | game_score |
| Server-Entity: Player Score Controller. More...
|
|
class | game_team_master |
| Server-Entity: Team Trigger Controller. More...
|
|
class | game_team_set |
| Server-Entity: game_team_master Controller. More...
|
|
class | game_text |
| Server-Entity: Custom Text Message Display. More...
|
|
class | game_zone_player |
| Server-Entity: game_counter Zone Controller. More...
|
|
class | gibshooter |
| Server-Entity: Bouncy Gib/Model Shooter. More...
|
|
class | info_hint |
| Server-Entity: Nodegraph Hint. More...
|
|
class | info_intermission |
| Server-Entity: Intermission Camera. More...
|
|
class | info_node |
| Server-Entity: Nodegraph Ground Node. More...
|
|
class | info_node_air |
| Server-Entity: Nodegraph Air Node. More...
|
|
class | info_notnull |
| Server-Entity: Generic In-Memory Hint. More...
|
|
class | info_null |
| Tools-Entity: Generic Hint. More...
|
|
class | infodecal |
| Server-Entity: Decal. More...
|
|
class | item_eyescanner |
| Server-Entity: Iris Scanner. More...
|
|
class | item_food |
| Server-Entity: Food Pickup. More...
|
|
class | item_generic |
| Server-Entity: Decorative Animated Entity. More...
|
|
class | item_healthcharger |
| Server-Entity: Health Charging Station. More...
|
|
class | item_recharge |
| Server-Entity: Health Charging Station. More...
|
|
class | light |
| Tool/Server-Entity: Light Source. More...
|
|
class | logic_auto |
| Server-Entity: Map-Start Trigger. More...
|
|
class | logic_case |
| Server-Entity: Comparison Trigger. More...
|
|
class | logic_relay |
| Server-Entity: Relay Trigger. More...
|
|
class | logic_timer |
| Server-Entity: Timer Trigger. More...
|
|
class | momentary_door |
| Server-Entity: Momentary Sliding Door. More...
|
|
class | momentary_rot_button |
| Server-Entity: Momentary Rotating Door/Lever/Valve. More...
|
|
class | monster_furniture |
| Server-Entity: Scripted Sequence Prop. More...
|
|
class | monster_generic |
| Server-Entity: Generic, Bleeding Character Actor. More...
|
|
class | monstermaker |
| Server-Entity: Monster Spawner. More...
|
|
class | multi_manager |
| Server-Entity: Triggers Up To 16 Different Targets. More...
|
|
class | multisource |
| Server-Entity: Conditional AND Gate. More...
|
|
class | path_corner |
| Server-Entity: Train/Mover Path Node. More...
|
|
class | path_track |
| Server-Entity: Tracktrain Path Node. More...
|
|
class | phys_ballsocket |
| Server-Entity: Ballsocket Physics Constraint. More...
|
|
class | phys_constraint |
| Server-Entity: Fixed Physics Constraint. More...
|
|
class | phys_constraintsystem |
| Server-Entity: Physics Constraint Grouping. More...
|
|
class | phys_convert |
| Server-Entity: Static To Physics Converter. More...
|
|
class | phys_hinge |
| Server-Entity: Hinge Physics Constraint. More...
|
|
class | phys_keepupright |
| Server-Entity: Physics Upright Controller. More...
|
|
class | phys_slideconstraint |
| Server-Entity: Sliding Physics Constraint. More...
|
|
class | player_loadsaved |
| Server-Entity: Loads Last Auto-Save. More...
|
|
class | player_weaponstrip |
| Server-Entity: Strips Player Weapons. More...
|
|
class | point_camera |
| Server-Entity: Rendertarget Camera Viewpoint. More...
|
|
class | point_servercommand |
| Server-Entity: Executes Console Commands. More...
|
|
class | point_trigger |
| Server-Entity: Radius Based Trigger. More...
|
|
class | prop_dynamic |
| Server-Entity: Dynamic, Scriptable Prop Model. More...
|
|
class | prop_physics |
| Server-Entity: Physics Prop Model. More...
|
|
class | prop_static |
| Server-Entity: Static Prop Model. More...
|
|
class | random_speaker |
| Server-Entity: Sound Emitter With Random Intervals. More...
|
|
class | random_trigger |
| Server-Entity: Trigger With Random Intervals. More...
|
|
class | script_brushmodel |
| Server-Entity: Scriptable Brush Model. More...
|
|
class | script_model |
| Server-Entity: Scriptable Alias Model. More...
|
|
class | script_origin |
| Server-Entity: Script Position Hint. More...
|
|
class | script_struct |
| Server-Entity: FIXME: Unknown. More...
|
|
class | script_vehicle |
| Server-Entity: FIXME: Unknown. More...
|
|
class | scripted_sentence |
| Server-Entity: Voice Acted Sequence Controller. More...
|
|
class | scripted_sequence |
| Server-Entity: Scripted Sequence Controller. More...
|
|
class | targ_speaker |
| Server-Entity: Redundant Sound Emitter. More...
|
|
class | target_cdaudio |
| Server-Entity: Radius-Based CD Track Changer. More...
|
|
class | trigger_auto |
| Server-Entity: Map Start Trigger. More...
|
|
class | trigger_autosave |
| Server-Entity: Triggers Auto-Save. More...
|
|
class | trigger_cdaudio |
| Server-Entity: Trigger-Based CD Track Changer. More...
|
|
class | info_landmark |
| Server-Entity: Shared Point Between Levels. More...
|
|
class | trigger_changetarget |
| Server-Entity: Changes Targets Of Other Entities. More...
|
|
class | trigger_counter |
| Server-Entity: Activation Count Based Trigger. More...
|
|
class | trigger_endsection |
| Server-Entity: Triggers Game Ending To Menu. More...
|
|
class | trigger_hurt |
| Server-Entity: Damages/Hurts Characters. More...
|
|
class | trigger_look |
| Server-Entity: Eye/Vision Based Trigger. More...
|
|
class | trigger_monsterjump |
| Server-Entity: AI Jump Hint. More...
|
|
class | trigger_multiple |
| Server-Entity: Multi Use Trigger Volume. More...
|
|
class | trigger_once |
| Server-Entity: One-Time Use Trigger Volume. More...
|
|
class | trigger_playerfreeze |
| Server-Entity: Player Movement Inhibitor. More...
|
|
class | trigger_relay |
| Server-Entity: Relay With State Override. More...
|
|
class | trigger_teleport |
| Server-Entity: Teleportation Volume. More...
|
|
class | trigger_transition |
| Server-Entity: Level Transition Volume. More...
|
|
class | func_wall |
| Server-Entity: Brush Model That Changes Texture. More...
|
|
var vector | g_vectorCacheLast |
|
var vector | g_vectorCacheForward |
|
var vector | g_vectorCacheRight |
|
var vector | g_vectorCacheUp |
|
vector | anglesToForward (vector angle) |
| Calculates the forward vector of a set of euler-angles. More...
|
|
vector | anglesToRight (vector angle) |
| Calculates the right vector of a set of euler-angles. More...
|
|
vector | anglesToUp (vector angle) |
| Calculates the up vector of a set of euler-angles. More...
|
|
float | distanceSquared (vector pointA, vector pointB) |
| Calculates the squared distance between two points. More...
|
|
float | distance (vector pointA, vector pointB) |
| Calculates the distance between two points. More...
|
|
float | distance2D (vector pointA, vector pointB) |
| Calculates the distance between two vectors, ignoring the height difference between them. More...
|
|
bool | closer (vector referencePoint, vector pointA, vector pointB) |
| Figure out which point is the closest between two options. More...
|
|
vector | combineAngles (vector angleA, vector angleB) |
| Calculates a set of angles from a given vector. More...
|
|
float | length (vector toCalculate) |
| Calculates accurate length of a given vector. More...
|
|
float | lengthSquared (vector target) |
| Calculates the length of a given vector using a dot product. More...
|
|
float | vectorDot (vector vectorA, vector vectorB) |
| Calculate the dot product of two vectors. More...
|
|
vector | vectorLerp (vector fromVector, vector toVector, float lerpFraction) |
| Calculates an interpolated (linear) point between two points. More...
|
|
vector | vectorNormalize (vector toNormalize) |
| Calculates a normalized version of a given vector. More...
|
|
vector | vectorToAngles (vector toAngles) |
| Calculates a set of angles from a given vector. More...
|
|
vector | vectorToAnglesRoll (vector forwardDir, vector rollDir) |
| Calculates a set of angles from a given vector, with roll support. More...
|
|
vector | lerpAngleVector (vector inputAngle, vector endAngle, float lerpAmount) |
| Lerps between two angles. More...
|
|
vector | dirFromTarget (vector lookingEnt, vector targetEnt) |
|
noref const vector | g_vec_null = [0.0f, 0.0f, 0.0f] |
|
vector | v_forward |
|
vector | v_up |
|
vector | v_right |
|
#define | MATH_PI 3.1415926 |
| Approximation of Pi. More...
|
|
#define | vectoangles vectoangles2 |
|
vector | vectoangles2 (vector fwd, optional vector up) |
|
void | rotatevectorsbyangle (vector angle) |
|
void | makevectors (vector angles) |
|
float | lerpAngle (float startAngle, float endAngle, float lerpAmount) |
| Euler-angle lerping function that accounts for negative degrees. More...
|
|
float | lerp (float startValue, float endValue, float lerpAmount) |
| Linear lerp function. More...
|
|
float | fixAngleDelta (float angleValue) |
| Tecursive function that fixes an euler angle. More...
|
|
vector | fixAngle (vector inputAngle) |
| Recursive function that fixes euler angles. More...
|
|
vector | reflect (vector hitDirection, vector planeNormal) |
| Takes a direction and a plane normal, returns a new trajectory. More...
|
|
vector | randomVector (bool flyUp) |
| Calculates a random Vector, with every axis being a value between -1.0 and 1.0, unless flyUp is true . More...
|
|
vector | rotateAroundPoint (vector pos, vector pivot, float degr) |
| Takes a position and a pivot point and rotates point by N degrees around the pivot (YAW) More...
|
|
vector | angleDifference (vector angle1, vector angle2) |
| Calculates the difference between two angles. More...
|
|
vector | hsvToRGB (float h, float s, float v) |
| Converts a Hue-Saturation-Value pair to an RGB vector. More...
|
|