Combat interactions between entities.  
Combat interactions between entities. 
KEYS
- "damage" : Damage points to apply.
 
- "damage_random" : Random damage points to add on top of the points provided in "damage".
 
- "noArmor" : Ignore armor entirely.
 
- "knockback" : Applies said linear velocity to the target.
 
- "push" : Applies said push force to only physics objects.
 
- "type" : Identifier for special damage types.
 
- "flags" : Integer field of flags, networked and game specific to the client.
 
- "hitbody" : Which body will have been hit. Usually set internally.