Combat interactions between entities.
Combat interactions between entities.
KEYS
- "damage" : Damage points to apply.
- "damage_random" : Random damage points to add on top of the points provided in "damage".
- "noArmor" : Ignore armor entirely.
- "knockback" : Applies said linear velocity to the target.
- "push" : Applies said push force to only physics objects.
- "type" : Identifier for special damage types.
- "flags" : Integer field of flags, networked and game specific to the client.
- "hitbody" : Which body will have been hit. Usually set internally.