Dispatches copies of bodies, player corpses etc.  
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Dispatches copies of bodies, player corpses etc. 
The body que is a minor abstraction that limits the amount of bodies/corpses in an active game. 
◆ BodyQue_Init()
      
        
          | void BodyQue_Init  | 
          ( | 
          void |            | ) | 
           | 
        
      
 
Initializes the BodyQue. 
Called in server's initents() 
 
 
◆ BodyQue_Spawn()
Dispatches a copy of the target actor into the BodyQue. 
 
 
◆ BodyQue_SpawnRagdoll()
Dispatches a copy of the target actor into the BodyQue. 
 
 
◆ CORPSES_MAX
◆ FORCE_RAGDOLLS
◆ RAGDOLLS_MAX
◆ autocvar_bodyque_forceRagdolls
      
        
          | var bool autocvar_bodyque_forceRagdolls = false | 
        
      
 
 
◆ autocvar_bodyque_maxBodies
      
        
          | var int autocvar_bodyque_maxBodies = 4i | 
        
      
 
 
◆ autocvar_bodyque_maxRagdolls
      
        
          | var int autocvar_bodyque_maxRagdolls = 4i |