Dispatches copies of bodies, player corpses etc.
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Dispatches copies of bodies, player corpses etc.
The body que is a minor abstraction that limits the amount of bodies/corpses in an active game.
◆ BodyQue_Init()
| void BodyQue_Init |
( |
void | | ) |
|
Initializes the BodyQue.
Called in server's initents()
◆ BodyQue_Spawn()
Dispatches a copy of the target actor into the BodyQue.
◆ BodyQue_SpawnRagdoll()
Dispatches a copy of the target actor into the BodyQue.
◆ CORPSES_MAX
◆ FORCE_RAGDOLLS
◆ RAGDOLLS_MAX
◆ autocvar_bodyque_forceRagdolls
| var bool autocvar_bodyque_forceRagdolls = false |
◆ autocvar_bodyque_maxBodies
| var int autocvar_bodyque_maxBodies = 4i |
◆ autocvar_bodyque_maxRagdolls
| var int autocvar_bodyque_maxRagdolls = 4i |