Nuclide
Software Development Kit for id Technology (BETA)
Body Que

Dispatches copies of bodies, player corpses etc. More...

Detailed Description

Dispatches copies of bodies, player corpses etc.

The body que is a minor abstraction that limits the amount of bodies/corpses in an active game.

Functions

void BodyQue_Init (void)
 Initializes the BodyQue. More...
 
entity BodyQue_Spawn (ncActor pl, float anim)
 Dispatches a copy of the target actor into the BodyQue. More...
 

Function Documentation

◆ BodyQue_Init()

void BodyQue_Init ( void  )

Initializes the BodyQue.

Called in server's initents()

◆ BodyQue_Spawn()

entity BodyQue_Spawn ( ncActor  pl,
float  anim 
)

Dispatches a copy of the target actor into the BodyQue.