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| void  | ncRagdoll (void) | 
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| nonvirtual void  | CreateRagdoll (void) | 
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| virtual void  | OnRemoveEntity (void) | 
|   | Handles what happens before the entity gets removed from the client game.  
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| virtual void  | EvaluateEntity (void) | 
|   | Run each tic after physics are run to determine if we need to send updates over the network.  
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| virtual float  | SendEntity (entity, float) | 
|   | Called by the engine whenever we need to send a client an update about this entity.  
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| virtual void  | ReceiveEntity (float, float) | 
|   | Client: Handles network updates from the server for the associated entity.  
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| virtual float  | predraw (void) | 
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◆ ncRagdoll()
      
        
          | void ncRagdoll::ncRagdoll  | 
          ( | 
          void |            | ) | 
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◆ CreateRagdoll()
      
        
          | void ncRagdoll::CreateRagdoll  | 
          ( | 
          void |            | ) | 
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◆ EvaluateEntity()
  
  
      
        
          | void ncRagdoll::EvaluateEntity  | 
          ( | 
          void |            | ) | 
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virtual   | 
  
 
Run each tic after physics are run to determine if we need to send updates over the network. 
Reimplemented from ncSurfacePropEntity.
 
 
◆ OnRemoveEntity()
  
  
      
        
          | void ncRagdoll::OnRemoveEntity  | 
          ( | 
          void |            | ) | 
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virtual   | 
  
 
Handles what happens before the entity gets removed from the client game. 
Reimplemented from ncRenderableEntity.
 
 
◆ predraw()
  
  
      
        
          | virtual float ncRagdoll::predraw  | 
          ( | 
          void |            | ) | 
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virtual   | 
  
 
 
◆ ReceiveEntity()
  
  
      
        
          | virtual void ncRagdoll::ReceiveEntity  | 
          ( | 
          float |           flNew,  | 
         
        
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          float |           flChanged ) | 
         
       
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virtual   | 
  
 
Client: Handles network updates from the server for the associated entity. 
Reimplemented from ncSurfacePropEntity.
 
 
◆ SendEntity()
  
  
      
        
          | float ncRagdoll::SendEntity  | 
          ( | 
          entity |           ,  | 
         
        
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          float |            ) | 
         
       
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virtual   | 
  
 
Called by the engine whenever we need to send a client an update about this entity. 
Reimplemented from ncSurfacePropEntity.
 
 
The documentation for this class was generated from the following files:
- src/shared/physics/Ragdoll.h
 
- src/shared/physics/Ragdoll.qc