Nuclide
Software Development Kit for id Tech
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Base Classes powering all sorts of entities. More...
Classes | |
class | NSBot |
A virtual multiplayer opponent. More... | |
class | NSRadar |
Tasked with managing overview/radar type widgets. More... | |
class | NSView |
This class represents 3D views, used for rendering the game. More... | |
class | NSGameRules |
This class represents active gamerules. More... | |
class | NSBrushTrigger |
This entity class represents brush volume based triggers. More... | |
class | NSClient |
This entity class is the lowest client/player class. More... | |
class | NSClientPlayer |
This entity class represents every player client. More... | |
class | NSClientSpectator |
This entity class represents every spectator client. More... | |
class | NSDecal |
This entity class represents decals More... | |
class | NSEntity |
NSEntity is the lowest of the user-accessible entity class. More... | |
class | NSItem |
This entity class represents inventory items, weapons. More... | |
class | NSMonster |
This entity class represents non-player characters. More... | |
class | NSMoverEntity |
NSMoverEntity is responsible for handling movement functions of mainly brush-based entities that move and push other entities around the game world. More... | |
class | NSActor |
This entity class represents an object with choreographed/free-form movement. More... | |
class | NSPhysicsConstraint |
This entity class represents constraints for physically-simulated entities. More... | |
class | NSPhysicsEntity |
This entity class represents physically-simulated entities. More... | |
class | NSPointTrigger |
This entity class represents point-entity triggers. More... | |
class | NSProjectile |
This entity class represents an interactive projectile. More... | |
class | NSRenderableEntity |
This entity represents any NSEntity with advanced rendering properties. More... | |
class | NSSoundScape |
Shared-Entity: Sound System Scape/Reverb Controller. More... | |
class | NSSpawnPoint |
This entity class represents spawnpoints. More... | |
class | NSSpraylogo |
This entity class represents a NSClientPlayer their spraylogo. More... | |
class | NSSquadMonster |
NSSquadMonster based NPCs are able to communicate strategies together. More... | |
class | NSSurfacePropEntity |
This entity represents an NSRenderableEntity with interactive surface properties. More... | |
class | NSTalkMonster |
This class represents NSMonsters that talk. More... | |
class | NSTimer |
This class provides a way to trigger a function in the future. More... | |
class | NSVehicle |
This entity class represents vehicles that are predicted across the network. More... | |
class | NSWeapon |
This entity class represents weapon based items. More... | |
Base Classes powering all sorts of entities.