Nuclide
Software Development Kit for id Technology (BETA)
|
Tasked with managing overview/radar type widgets.
It's able to load different types of overviews, in addition to none at all.
It's able to load HLTV styled overviews used in GoldSrc and Source.
Public Member Functions | |
void | ncRadar (void) |
nonvirtual ncRadar | InitForCurrentMap (void) |
Init a radar for the map we're currently on. More... | |
nonvirtual ncRadar | InitWithMapname (string) |
Init a radar for a specified map, will automatically choose the best available type. More... | |
nonvirtual ncRadar | InitFromHLTVScript (string) |
Init as Overview from GoldSrc HLTV script file. More... | |
nonvirtual ncRadar | InitFromSourceHLTVScript (string) |
Init as Overview from Source Engine HLTV script file. More... | |
nonvirtual ncRadar | InitWireframe (void) |
Init a wireframe overview. More... | |
nonvirtual ncRadar | InitEmpty (void) |
Init an empty overview. More... | |
nonvirtual void | RenderOverviewPlane (void) |
nonvirtual void | RenderWireframePlane (void) |
nonvirtual void | SetRadarPitch (float) |
virtual void | RenderPlayerIcon (entity) |
virtual void | RenderView (void) |
only does one thing: renderscene() More... | |
virtual void | SetupView (void) |
the only method we we want to call setproperty() More... | |
void ncRadar::ncRadar | ( | void | ) |
ncRadar ncRadar::InitEmpty | ( | void | ) |
Init an empty overview.
ncRadar ncRadar::InitForCurrentMap | ( | void | ) |
Init a radar for the map we're currently on.
ncRadar ncRadar::InitFromHLTVScript | ( | string | fileName | ) |
Init as Overview from GoldSrc HLTV script file.
ncRadar ncRadar::InitFromSourceHLTVScript | ( | string | fileName | ) |
Init as Overview from Source Engine HLTV script file.
ncRadar ncRadar::InitWireframe | ( | void | ) |
Init a wireframe overview.
ncRadar ncRadar::InitWithMapname | ( | string | mapName | ) |
Init a radar for a specified map, will automatically choose the best available type.
void ncRadar::RenderOverviewPlane | ( | void | ) |
|
virtual |
|
virtual |
only does one thing: renderscene()
Reimplemented from ncView.
void ncRadar::RenderWireframePlane | ( | void | ) |
void ncRadar::SetRadarPitch | ( | float | pitchValue | ) |
|
virtual |
the only method we we want to call setproperty()
Reimplemented from ncView.