This entity class represents an attack.
Usually spawned by a decl's fireInfo properties.
OVERVIEW
ncAttack is currently the main spot for various miscallanous attack types that don't fit into ncProjectile.
KEYS
- "plant" : When 1, will plant the entityDef defined in "def_plant" against surfaces.
- "drop" : When 1, will drop the entityDef defined in "def_drop" near us.
- "def_plant" : Name of the entityDef to plant.
- "def_drop" : Name of the entityDef to drop.
- "plantOnGround" : Only allow planting on ground. Think C4 in CS.
- "plantDistance" : Distance at which we're testing for surfaces.
- "plantOffset" : Offset the planted entityDef this many units from the surface it's attached to.
- "dropDistance" : Drop the entityDef this many units away from us.