42 virtual void Launch(vector, vector,
float,
float,
float);
This entity class represents an object with choreographed/free-form movement.
Definition: Actor.h:93
This entity class represents an attack.
Definition: Attack.h:36
virtual void Launch(vector, vector, float, float, float)
Definition: Attack.qc:67
nonvirtual void SetWeaponOwner(ncWeapon)
Definition: Attack.qc:27
nonvirtual ncWeapon GetWeaponOwner(void)
Definition: Attack.qc:33
void ncAttack(void)
Definition: Attack.qc:18
This entity represents an ncRenderableEntity with interactive surface properties.
Definition: SurfacePropEntity.h:70
This entity class represents weapon based items.
Definition: Weapon.h:300
entityDefAPI_t entityDef
Access entityDefAPI_t functions using this variable.
Definition: api.h:436