Nuclide
Software Development Kit for id Technology (BETA)
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ncSpawnPoint Class Reference

About this class

This entity class represents spawnpoints.

Inheritance diagram for ncSpawnPoint:
ncPointTrigger

Public Member Functions

void ncSpawnPoint (void)
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
 
virtual void Spawned (void)
 Called when the entity is fulled initialized.
 

Constructor & Destructor Documentation

◆ ncSpawnPoint()

void ncSpawnPoint::ncSpawnPoint ( void )

Member Function Documentation

◆ Respawn()

void ncSpawnPoint::Respawn ( void )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from ncPointTrigger.

◆ Spawned()

void ncSpawnPoint::Spawned ( void )
virtual

Called when the entity is fulled initialized.

Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned(); inside your method when overriding.

Reimplemented from ncEntity.


The documentation for this class was generated from the following files: