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Nuclide
Software Development Kit for id Technology (BETA)
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This entity class represents spawnpoints.
Public Member Functions | |
| void | ncSpawnPoint (void) |
| virtual void | Respawn (void) |
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. | |
| virtual void | Spawned (void) |
| Called when the entity is fulled initialized. | |
| void ncSpawnPoint::ncSpawnPoint | ( | void | ) |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncPointTrigger.
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virtual |
Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned(); inside your method when overriding.
Reimplemented from ncEntity.