Nuclide
Software Development Kit for id Technology (BETA)
SpawnPoint.h
1/*
2 * Copyright (c) 2024 Vera Visions LLC.
3 *
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
13 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
14 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15*/
16
22{
23public:
24 void ncSpawnPoint(void);
25
26 /* overrides */
27 virtual void Respawn(void);
28};
This entity class represents point-entity triggers.
Definition: PointTrigger.h:26
This entity class represents spawnpoints.
Definition: SpawnPoint.h:22
void ncSpawnPoint(void)
Definition: SpawnPoint.qc:18
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition: SpawnPoint.qc:23