Nuclide
Software Development Kit for id Tech
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Entity class that expects to be used with brush models. More...
Classes | |
class | func_dustcloud |
Client-Entity: Dust Cloud Volume. More... | |
class | func_dustmotes |
Client-Entity: Dustmotes Volume. More... | |
class | func_smokevolume |
Client-Entity: Smoke Cloud Volume. More... | |
class | button_target |
Server-Entity: Non-Moving Button. More... | |
class | func_areaportal |
Server-Entity: Visibility/Areaportal Manager. More... | |
class | func_breakable |
Server-Entity: Breakable Brush Model. More... | |
class | func_brush |
Server-Entity: Dynamic Brush Model. More... | |
class | func_button |
Server-Entity: Moving Button. More... | |
class | func_detail |
Server-Entity: Detail Geometry. More... | |
class | func_detail_illusionary |
Server-Entity: Non-Solid Detail Geometry. More... | |
class | func_door |
Server-Entity: Sliding Door. More... | |
class | func_door_rotating |
Server-Entity: Rotating Door. More... | |
class | func_guntarget |
Server-Entity: Target Practice Sign. More... | |
class | func_healthcharger |
Server-Entity: Health Charging Station. More... | |
class | func_monsterclip |
Server-Entity: Monster Clip. More... | |
class | func_mortar_field |
Server-Entity: Mortar Drop Zone. More... | |
class | func_pendulum |
Server-Entity: Swinging Pendulum. More... | |
class | func_physbox |
Server-Entity: Physically Simulated Box. More... | |
class | func_plat |
Server-Entity: Automatic Elevator. More... | |
class | func_platrot |
Server-Entity: Rotating Vertical Platform. More... | |
class | func_pushable |
Server-Entity: Pushable Brush. More... | |
class | func_recharge |
Server-Entity: Armor Recharging Station. More... | |
class | func_rot_button |
Server-Entity: Valve, Lever, Rotating Button. More... | |
class | func_rotating |
Server-Entity: Rotating Brush/Fan. More... | |
class | func_tank |
Server-Entity: Mountable Gun Turret. More... | |
class | func_tankcontrols |
Server-Entity: func_tankmortar Controller. More... | |
class | func_trackautochange |
Server-Entity: Automatic func_tracktrain Track Controller. More... | |
class | func_trackchange |
Server-Entity: func_tracktrain Track Controller. More... | |
class | func_tracktrain |
Server-Entity: Interactive Moving Train. More... | |
class | func_train |
Server-Entity: Linear Moving Brush. More... | |
class | func_traincontrols |
Server-Entity: func_tracktrain Controller. More... | |
class | func_vehiclecontrols |
Server-Entity: func_vehicle Controller. More... | |
class | func_wall_toggle |
Server-Entity: Prototype func_brush. More... | |
class | game_zone_player |
Server-Entity: game_counter Zone Controller. More... | |
class | momentary_door |
Server-Entity: Momentary Sliding Door. More... | |
class | momentary_rot_button |
Server-Entity: Momentary Rotating Door/Lever/Valve. More... | |
class | script_brushmodel |
Server-Entity: Scriptable Brush Model. More... | |
class | trigger_autosave |
Server-Entity: Triggers Auto-Save. More... | |
class | trigger_cdaudio |
Server-Entity: Trigger-Based CD Track Changer. More... | |
class | trigger_counter |
Server-Entity: Activation Count Based Trigger. More... | |
class | trigger_endsection |
Server-Entity: Triggers Game Ending To Menu. More... | |
class | trigger_hurt |
Server-Entity: Damages/Hurts Characters. More... | |
class | trigger_look |
Server-Entity: Eye/Vision Based Trigger. More... | |
class | trigger_monsterjump |
Server-Entity: AI Jump Hint. More... | |
class | trigger_multiple |
Server-Entity: Multi Use Trigger Volume. More... | |
class | trigger_once |
Server-Entity: One-Time Use Trigger Volume. More... | |
class | trigger_teleport |
Server-Entity: Teleportation Volume. More... | |
class | trigger_transition |
Server-Entity: Level Transition Volume. More... | |
class | env_bubbles |
Shared-Entity: Bubble Emitter. More... | |
class | func_conveyor |
Shared-Entity: Conveyor Belt. More... | |
class | func_friction |
Shared-Entity: Ground Friction Override Volume. More... | |
class | func_illusionary |
Shared-Entity: Non-Solid Brush Model. More... | |
class | func_ladder |
Shared-Entity: Ladder Volume. More... | |
class | func_lod |
Shared-Entity: Level Of Detail Geometry. More... | |
class | func_monitor |
Shared-Entity: Rendertarget Surface. More... | |
class | func_tankmortar |
Shared-Entity: Mountable Mortar Turret. More... | |
class | func_vehicle |
Shared-Entity: Brush Vehicle. More... | |
class | func_wall |
Server-Entity: Brush Model That Changes Texture. More... | |
class | trigger_gravity |
Shared-Entity: Gravity Controller Volume. More... | |
class | trigger_push |
Shared-Entity: Push Force Volume. More... | |
class | worldspawn |
Shared-Entity: Game World. More... | |
Entity class that expects to be used with brush models.
Brush models are commonly sub-models within a level file, however they can also be loaded from a separate external file.
If an entity its model starts with and asterisk (*) and ends with a numer right after, it usually refers to a sub-model within the current world level.
Due to their simple visual complexity they are mostly used for primitive geometry, triggers, volumes.
Mainly used for MOVETYPE_PUSH entities of variable size and volume - even within a single class.