Nuclide
Software Development Kit for id Technology
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Server-Entity: Reserved Player Spot.
QUAKED reserved_spot (0 .5 .8) ?
A clip for anything but players. Effectively preventing anything from going near this spot.
This entity was introduced in Half-Life 2 (2004).
Public Member Functions | |
void | reserved_spot (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
void reserved_spot::reserved_spot | ( | void | ) |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSEntity.