Nuclide
Software Development Kit for id Technology
reserved_spot Class Reference

About this class

Server-Entity: Reserved Player Spot.

QUAKED reserved_spot (0 .5 .8) ?

OVERVIEW

A clip for anything but players. Effectively preventing anything from going near this spot.

KEYS

  • "targetname" : Name

TRIVIA

This entity was introduced in Half-Life 2 (2004).

Inheritance diagram for reserved_spot:
NSEntity

Public Member Functions

void reserved_spot (void)
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
 

Constructor & Destructor Documentation

◆ reserved_spot()

void reserved_spot::reserved_spot ( void  )

Member Function Documentation

◆ Respawn()

void reserved_spot::Respawn ( void  )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from NSEntity.


The documentation for this class was generated from the following file: