Nuclide
Software Development Kit for id Tech
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Server-Entity: Activation Count Based Trigger. More...
Public Member Functions | |
void | trigger_counter (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to NSIO::SpawnKey but for save-game fields. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
virtual void | Touch (entity) |
Called whenever we're touching another entity. More... | |
Server-Entity: Activation Count Based Trigger.
QUAKED trigger_counter (.5 .5 .5) ? TRCNT_SILENT TRCNT_NOCLIENTS TRCNT_PUSHABLES
This entity counts the number of times it has been triggered and activates its target when it reaches a specified number.
This entity was introduced in Quake (1996).
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSBrushTrigger.
Similar to NSIO::SpawnKey
but for save-game fields.
Whatever you write into file handles within your NSIO::Save()
method needs to be read back in here.
Reimplemented from NSEntity.
Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSEntity.
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virtual |
Called whenever we're touching another entity.
Reimplemented from NSTrigger.
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virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.