Nuclide
Software Development Kit for id Tech
trigger_counter Class Reference
Inheritance diagram for trigger_counter:
NSBrushTrigger

Public Member Functions

void trigger_counter (void)
 
virtual void Save (float)
 Handles saving a copy of this entity to a given filehandle. More...
 
virtual void Restore (string, string)
 Similar to ::SpawnKey but for save-game fields. More...
 
virtual void SpawnKey (string, string)
 This method handles entity key/value pairs on map load. More...
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
 
virtual void Trigger (entity, triggermode_t)
 Called whenever we're legacy triggered by another object or function. More...
 
virtual void Touch (entity)
 Called whenever we're touching another entity. More...
 

Detailed Description

QUAKED trigger_counter (.5 .5 .5) ? TRCNT_SILENT TRCNT_NOCLIENTS TRCNT_PUSHABLES

OVERVIEW

This entity counts the number of times it has been triggered and activates its target when it reaches a specified number.

KEYS

  • "targetname" : Name
  • "target" : Target when triggered.
  • "killtarget" : Target to kill when triggered.
  • "count" : Number of times the entity has to be triggered.
  • "delay" : Delay in seconds until target is triggered.

TRIVIA

This entity was introduced in Quake (1996).

Constructor & Destructor Documentation

◆ trigger_counter()

void trigger_counter::trigger_counter ( void  )

Member Function Documentation

◆ Respawn()

void trigger_counter::Respawn ( void  )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from NSEntity.

◆ Restore()

void trigger_counter::Restore ( string  strKey,
string  strValue 
)
virtual

Similar to ::SpawnKey but for save-game fields.

Whatever you write into file handles within your ::Save() method needs to be read back in here.

Reimplemented from NSEntity.

◆ Save()

void trigger_counter::Save ( float  handle)
virtual

Handles saving a copy of this entity to a given filehandle.

Within you want to use the ::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.

Reimplemented from NSEntity.

◆ SpawnKey()

void trigger_counter::SpawnKey ( string  strKey,
string  strValue 
)
virtual

This method handles entity key/value pairs on map load.

You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of NSIO.

Reimplemented from NSEntity.

◆ Touch()

void trigger_counter::Touch ( entity  eToucher)
virtual

Called whenever we're touching another entity.

Reimplemented from NSTrigger.

◆ Trigger()

void trigger_counter::Trigger ( entity  act,
triggermode_t  state 
)
virtual

Called whenever we're legacy triggered by another object or function.

Reimplemented from NSTrigger.


The documentation for this class was generated from the following file: