Nuclide
Software Development Kit for id Tech
func_dustmotes Class Reference

Client-Entity: Dustmotes Volume. More...

Inheritance diagram for func_dustmotes:
NSEntity

Public Member Functions

void func_dustmotes (void)
 
virtual void Spawned (void)
 Called when the entity is fulled initialized. More...
 
virtual float predraw (void)
 
virtual void SpawnKey (string, string)
 This method handles entity key/value pairs on map load. More...
 
virtual bool CanSpawn (bool)
 Returns if this entity can spawned from the map file. More...
 

Detailed Description

Client-Entity: Dustmotes Volume.

QUAKED func_dustmotes (0 .5 .8) ?

OVERVIEW

Dustmote emitting brush volume.

KEYS

  • "count" : Number of dustmote particles that will float around on average.

TRIVIA

This entity was introduced in Half-Life 2 (2004).

Constructor & Destructor Documentation

◆ func_dustmotes()

void func_dustmotes::func_dustmotes ( void  )

Member Function Documentation

◆ CanSpawn()

bool func_dustmotes::CanSpawn ( bool  clientSide)
virtual

Returns if this entity can spawned from the map file.

Parameters
clientSideIf it's being spawned on the client-side.

Reimplemented from NSEntity.

◆ predraw()

float func_dustmotes::predraw ( void  )
virtual

Reimplemented from NSEntity.

◆ Spawned()

void func_dustmotes::Spawned ( void  )
virtual

Called when the entity is fulled initialized.

Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned(); inside your method when overriding.

Reimplemented from NSEntity.

◆ SpawnKey()

void func_dustmotes::SpawnKey ( string  strKey,
string  strValue 
)
virtual

This method handles entity key/value pairs on map load.

You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of NSIO.

Reimplemented from NSEntity.


The documentation for this class was generated from the following file: