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Nuclide
Software Development Kit for id Technology (BETA)
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Server-Entity: func_tracktrain Track Controller.
QUAKED func_trackchange (0 .5 .8) ? x x x BOTTOM NOMOVE x X_AXIS Y_AXIS
A rotating, moving platform that will transport func_tracktrain entities between two path_track entities.
This version of the entity is designed for interactive trains. If you want to use them with automated (trigger controlled) func_tracktrain entities, use func_trackautochange.
This entity was introduced in Half-Life (1998).
Public Member Functions | |
| void | func_trackchange (void) |
| virtual void | SpawnKey (string, string) |
| This method handles entity key/value pairs on map load. | |
| virtual void | Spawned (void) |
| Called when the entity is fulled initialized. | |
| virtual void | Save (float) |
| Handles saving a copy of this entity to a given filehandle. | |
| virtual void | Restore (string, string) |
| Similar to ncIO::SpawnKey() but for save-game fields. | |
| virtual void | MoverFinishesMoving (void) |
| Overridable: Called when the mover completes its movement to a destination. | |
| virtual void | MoverStartsMoving (void) |
| Overridable: Called when the mover starts moving from its position to another. | |
| void func_trackchange::func_trackchange | ( | void | ) |
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virtual |
Overridable: Called when the mover completes its movement to a destination.
Reimplemented from func_plat.
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virtual |
Overridable: Called when the mover starts moving from its position to another.
Reimplemented from func_plat.
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virtual |
Similar to ncIO::SpawnKey() but for save-game fields.
Whatever you write into file handles within your ncIO::Save() method needs to be read back in here.
Reimplemented from func_platrot.
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virtual |
Handles saving a copy of this entity to a given filehandle.
Within you want to use the ncIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from func_platrot.
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virtual |
Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned(); inside your method when overriding.
Reimplemented from func_plat.
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virtual |
This method handles entity key/value pairs on map load.
You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of ncIO.
Reimplemented from func_platrot.