Nuclide
Software Development Kit for id Technology
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Server-Entity: Tracktrain Path Node.
QUAKED path_track (.5 .3 0) (-8 -8 -8) (8 8 8) DISABLED FIRE_ONCE BRANCHREVERSE DISABLETRAIN
Node entities used for func_tracktrains. It's like a path_corner, but for tracktrains.
target
and altpath
.altpath
.target
.This entity was introduced in Half-Life (1998).
Public Member Functions | |
void | path_track (void) |
nonvirtual void | PathEndTrigger (entity, triggermode_t) |
virtual void | DebugDraw (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to NSIO::SpawnKey but for save-game fields. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
virtual void | Input (entity, string, string) |
Called when we are being prompted by another object/function with an input message. More... | |
virtual string | GetPathTarget (void) |
virtual string | GetSelfTarget (void) |
virtual path_corner | GetPathTargetEntity (void) |
virtual path_corner | GetSelfTargetEntity (void) |
virtual bool | DisablesTrain (void) |
void path_track::path_track | ( | void | ) |
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virtual |
Reimplemented from NSPointTrigger.
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virtual |
Reimplemented from path_corner.
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virtual |
Reimplemented from path_corner.
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virtual |
Reimplemented from path_corner.
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virtual |
Reimplemented from path_corner.
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Reimplemented from path_corner.
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Called when we are being prompted by another object/function with an input message.
Reimplemented from NSEntity.
void path_track::PathEndTrigger | ( | entity | activatingEntity, |
triggermode_t | triggerMode | ||
) |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from path_corner.
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virtual |
Similar to NSIO::SpawnKey
but for save-game fields.
Whatever you write into file handles within your NSIO::Save()
method needs to be read back in here.
Reimplemented from path_corner.
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virtual |
Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from path_corner.
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virtual |
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from path_corner.
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virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from path_corner.