Nuclide
Software Development Kit for id Tech
|
Point entities are the most common types of entities. More...
Classes | |
class | env_cubemap |
Client-Entity: Cubemap Reflection Marker. More... | |
class | env_particle |
Client-Entity: Particle Emitter. More... | |
class | env_soundscape |
Client-Entity: Ambient Soundscape Controller. More... | |
class | env_sun |
Client-Entity: Sun Flare Controller. More... | |
class | light_environment |
Client-Entity: Environmental Lighting Controller. More... | |
class | point_message |
Client-Entity: In-world Debug Text. More... | |
class | sky_camera |
Client-Entity: Skybox Camera Controller. More... | |
class | cycler |
Server-Entity: Debug Model Animation Cycler. More... | |
class | cycler_sprite |
Server-Entity: Debug Sprite Cycler. More... | |
class | cycler_weapon |
TODO: Server-Entity: Weapon Viewmodel Tester. More... | |
class | cycler_wreckage |
Server-Entity: Model Emitting Smoke. More... | |
class | env_beverage |
Server-Entity: Health Refuelling Beverage. More... | |
class | env_explosion |
Server-Entity: Explosion Creator. More... | |
class | env_fade |
Server-Entity: Fade In/Out Controller. More... | |
class | env_global |
Server-Entity: Global Variable Controller. More... | |
class | env_hudhint |
Server-Entity: Displays HUD Hint Messages. More... | |
class | env_message |
Server-Entity: Displays Titles.txt Messages. More... | |
class | env_model |
Server-Entity: Decorative Model With Animation Features. More... | |
class | env_physexplosion |
Server-Entity: Triggers Physics Explosion. More... | |
class | env_render |
Server-Entity: Controls Entity Rendering Modes. More... | |
class | env_shake |
Server-Entity: Earthquake Maker. More... | |
class | env_shooter |
Server-Entity: Model Shooter. More... | |
class | env_sound |
Server-Entity: GoldSrc Audio DSP/Reverb Controller. More... | |
class | env_spark |
Server-Entity: Spark Maker. More... | |
class | game_counter |
Server-Entity: Activation Count Based Trigger. More... | |
class | game_counter_set |
Server-Entity: game_counter Controller. More... | |
class | game_end |
Server-Entity: Intermission Controller. More... | |
class | game_player_equip |
Server-Entity: Player Inventory Controller. More... | |
class | game_player_hurt |
Server-Entity: Player Health Controller. More... | |
class | game_player_team |
Server-Entity: Player Team Controller. More... | |
class | game_score |
Server-Entity: Player Score Controller. More... | |
class | game_team_master |
Server-Entity: Team Trigger Controller. More... | |
class | game_team_set |
Server-Entity: game_team_master Controller. More... | |
class | game_text |
Server-Entity: Custom Text Message Display. More... | |
class | gibshooter |
Server-Entity: Bouncy Gib/Model Shooter. More... | |
class | info_hint |
Server-Entity: Nodegraph Hint. More... | |
class | info_intermission |
Server-Entity: Intermission Camera. More... | |
class | info_node |
Server-Entity: Nodegraph Ground Node. More... | |
class | info_node_air |
Server-Entity: Nodegraph Air Node. More... | |
class | info_notnull |
Server-Entity: Generic In-Memory Hint. More... | |
class | info_null |
Tools-Entity: Generic Hint. More... | |
class | infodecal |
Server-Entity: Decal. More... | |
class | item_eyescanner |
Server-Entity: Iris Scanner. More... | |
class | item_food |
Server-Entity: Food Pickup. More... | |
class | item_generic |
Server-Entity: Decorative Animated Entity. More... | |
class | item_healthcharger |
Server-Entity: Health Charging Station. More... | |
class | item_recharge |
Server-Entity: Health Charging Station. More... | |
class | light |
Tool/Server-Entity: Light Source. More... | |
class | logic_auto |
Server-Entity: Map-Start Trigger. More... | |
class | logic_case |
Server-Entity: Comparison Trigger. More... | |
class | logic_relay |
Server-Entity: Relay Trigger. More... | |
class | logic_timer |
Server-Entity: Timer Trigger. More... | |
class | monster_furniture |
Server-Entity: Scripted Sequence Prop. More... | |
class | monster_generic |
Server-Entity: Generic, Bleeding Character Actor. More... | |
class | monstermaker |
Server-Entity: Monster Spawner. More... | |
class | multi_manager |
Server-Entity: Triggers Up To 16 Different Targets. More... | |
class | multisource |
Server-Entity: Conditional AND Gate. More... | |
class | path_corner |
Server-Entity: Train/Mover Path Node. More... | |
class | path_track |
Server-Entity: Tracktrain Path Node. More... | |
class | phys_ballsocket |
Server-Entity: Ballsocket Physics Constraint. More... | |
class | phys_constraint |
Server-Entity: Fixed Physics Constraint. More... | |
class | phys_constraintsystem |
Server-Entity: Physics Constraint Grouping. More... | |
class | phys_convert |
Server-Entity: Static To Physics Converter. More... | |
class | phys_hinge |
Server-Entity: Hinge Physics Constraint. More... | |
class | phys_keepupright |
Server-Entity: Physics Upright Controller. More... | |
class | phys_slideconstraint |
Server-Entity: Sliding Physics Constraint. More... | |
class | player_loadsaved |
Server-Entity: Loads Last Auto-Save. More... | |
class | player_weaponstrip |
Server-Entity: Strips Player Weapons. More... | |
class | point_camera |
Server-Entity: Rendertarget Camera Viewpoint. More... | |
class | point_servercommand |
Server-Entity: Executes Console Commands. More... | |
class | point_trigger |
Server-Entity: Radius Based Trigger. More... | |
class | prop_dynamic |
Server-Entity: Dynamic, Scriptable Prop Model. More... | |
class | prop_physics |
Server-Entity: Physics Prop Model. More... | |
class | prop_static |
Server-Entity: Static Prop Model. More... | |
class | random_speaker |
Server-Entity: Sound Emitter With Random Intervals. More... | |
class | random_trigger |
Server-Entity: Trigger With Random Intervals. More... | |
class | script_model |
Server-Entity: Scriptable Alias Model. More... | |
class | script_origin |
Server-Entity: Script Position Hint. More... | |
class | script_struct |
Server-Entity: FIXME: Unknown. More... | |
class | script_vehicle |
Server-Entity: FIXME: Unknown. More... | |
class | scripted_sentence |
Server-Entity: Voice Acted Sequence Controller. More... | |
class | scripted_sequence |
Server-Entity: Scripted Sequence Controller. More... | |
class | targ_speaker |
Server-Entity: Redundant Sound Emitter. More... | |
class | target_cdaudio |
Server-Entity: Radius-Based CD Track Changer. More... | |
class | trigger_auto |
Server-Entity: Map Start Trigger. More... | |
class | info_landmark |
Server-Entity: Shared Point Between Levels. More... | |
class | trigger_changetarget |
Server-Entity: Changes Targets Of Other Entities. More... | |
class | trigger_playerfreeze |
Server-Entity: Player Movement Inhibitor. More... | |
class | trigger_relay |
Server-Entity: Relay With State Override. More... | |
class | ambient_generic |
Shared-Entity: Sound/Sentence Emitter. More... | |
class | env_beam |
Shared-Entity: Beam/Lightning Emitter. More... | |
class | env_cascade_light |
Shared-Entity: Outdoor Shadow & Lighting Controller. More... | |
class | env_fire |
Shared-Entity: Fire/Flame Emitter. More... | |
class | env_fog |
Shared-Entity: Simple Fog Controller. More... | |
class | env_fog_controller |
Shared-Entity: Fog Controller. More... | |
class | env_funnel |
Shared-Entity: Funneling Sprite Controller. More... | |
class | env_glow |
Shared-Entity: Glowing Orbs/Flares. More... | |
class | env_instructor_hint |
Shared-Entity: Hints/Instructions With Key Bindings. More... | |
class | env_laser |
Shared-Entity: Laser Emitter. More... | |
class | env_muzzleflash |
Shared-Entity: Muzzleflash Emitter. More... | |
class | env_projectedtexture |
Shared-Entity: Light Texture Projector. More... | |
class | env_shockwave |
Shared-Entity: Shockwave Effect. More... | |
class | env_smoker |
Shared-Entity: Smoke Emitter. More... | |
class | env_sprite |
Shared-Entity: Animated Sprite. More... | |
class | env_steam |
Shared-Entity: Steam Emitter. More... | |
class | info_particle_system |
Shared-Entity: Particle Emitter. More... | |
class | info_waypoint |
Shared-Entity: Objective/Waypoint Hint. More... | |
class | light_dynamic |
Shared-Entity: Dynamic Light. More... | |
class | logic_achievement |
Shared-Entity: Achievement Manager. More... | |
class | phys_rope |
Shared-Entity: Physics Rope. More... | |
class | point_spotlight |
Shared-Entity: Spotlight With Beam. More... | |
class | prop_physics_multiplayer |
Shared-Entity: Physics Prop (Networked) More... | |
class | prop_rope |
Shared-Entity: Faux Physics Rope. More... | |
class | prop_vehicle_driveable |
Shared-Entity: Model Based Vehicle. More... | |
class | speaker |
Shared-Entity: Announcement Speaker System. More... | |
class | trigger_camera |
Shared-Entity: Camera System Trigger. More... | |
Point entities are the most common types of entities.
They exist at a single point in 3D-space. Generally every class of point-entity is of equal size and volume, unlike brush-based entities. Generally used for moving, or non moving objects that interact with the world.