Nuclide
Software Development Kit for id Tech
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Client-Entity: In-world Debug Text. More...
Public Member Functions | |
void | point_message (void) |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual bool | CanSpawn (bool) |
Returns if this entity can spawned from the map file. More... | |
Client-Entity: In-world Debug Text.
QUAKED point_message (0.2 1 0.2) (-8 -8 -8) (8 8 8)
Client-side overlay/message that is projected in relation to its position in 3D space.
Used for zoo and test maps in which less interactive overlays are desired.
This entity was introduced in Half-Life 2 (2004).
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virtual |
Returns if this entity can spawned from the map file.
clientSide | If it's being spawned on the client-side. |
Reimplemented from NSEntity.