|  | Nuclide
    Software Development Kit for id Technology (BETA) | 
Server-Entity: Generic, Bleeding Character Actor.
QUAKED monster_generic (1 0 0) (-8 -8 -8) (8 8 8) x x MGF_NONSOLID
A 'monster' that is able to bleed, speak and follow scripted sequences.
This entity was introduced in Half-Life (1998).
 
  
| Public Member Functions | |
| void | monster_generic (void) | 
| virtual void | Respawn (void) | 
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. | |
| void monster_generic::monster_generic | ( | void | ) | 
| 
 | virtual | 
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncTalkMonster.