Nuclide
Software Development Kit for id Tech
monster_generic Class Reference
Inheritance diagram for monster_generic:
NSTalkMonster

Public Member Functions

void monster_generic (void)
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
 

Detailed Description

QUAKED monster_generic (1 0 0) (-8 -8 -8) (8 8 8) x x MGF_NONSOLID

OVERVIEW

A 'monster' that is able to bleed, speak and follow scripted sequences.

KEYS

  • "targetname" : Name
  • "angles" : Sets the pitch, yaw and roll angles of the model.
  • "model" : Model file that will be displayed by the entity.

SPAWNFLAGS

  • MGF_NONSOLID (4) : Don't test collision against this entity.

TRIVIA

This entity was introduced in Half-Life (1998).

Constructor & Destructor Documentation

◆ monster_generic()

void monster_generic::monster_generic ( void  )

Member Function Documentation

◆ Respawn()

void monster_generic::Respawn ( void  )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from NSTalkMonster.


The documentation for this class was generated from the following file: