QUAKED env_projectedtexture (1 .5 0) (-8 -8 -8) (8 8 8) PRTEXSF_STARTON
OVERVIEW
Textured light projected. This is the type of lighting that's used for flashlights, lamp spotlights and so on.
KEYS
- "targetname" : Name
- "target" : Name of an entity in the map that light will point at.
- "lightcolor" : Color of the projected texture light + intensity (unused?)
- "style" : Light appearance style of the projected texture.
- "texturename" : Name of the texture to be cast as a light.
- "farz" : Distance to which this projected light will be cast.
- "nearz" : Clipping distance for near objects that won't get lit.
- "pattern" : Sets a custom pattern. The "style" key overrides this.
INPUTS
- "TurnOff" : Turns the entity off.
- "TurnOn" : Turns the entity on.
- "Toggle" : Toggles the entity to an on/off state.
- "SpotlightTexture" : Sets the projected texture to a specified path.
- "LightColor" : Sets the color of the light in RGB255 form.
- "SetLightStyle" : Sets the light appearance integer.
- "SetNearZ" : Sets clipping distance for near objects that won't get lit.
- "SetFarZ" : Sets distance to which this projected light will be cast.
- "SetPattern" : Sets the style pattern of the light to a custom one.
SPAWNFLAGS
- PRTEXSF_STARTON (1) : Start enabled.
TRIVIA
This entity was introduced in Half-Life 2: Episode One (2006).