Nuclide
Software Development Kit for id Tech
env_projectedtexture Class Reference

Shared-Entity: Light Texture Projector. More...

Inheritance diagram for env_projectedtexture:
NSPointTrigger

Public Member Functions

void env_projectedtexture (void)
 
virtual void ReceiveEntity (float, float)
 Client: Handles network updates from the server for the associated entity. More...
 
virtual float predraw (void)
 

Detailed Description

Shared-Entity: Light Texture Projector.

QUAKED env_projectedtexture (1 .5 0) (-8 -8 -8) (8 8 8) PRTEXSF_STARTON

OVERVIEW

Textured light projected. This is the type of lighting that's used for flashlights, lamp spotlights and so on.

KEYS

  • "targetname" : Name
  • "target" : Name of an entity in the map that light will point at.
  • "lightcolor" : Color of the projected texture light + intensity (unused?)
  • "style" : Light appearance style of the projected texture.
  • "texturename" : Name of the texture to be cast as a light.
  • "farz" : Distance to which this projected light will be cast.
  • "nearz" : Clipping distance for near objects that won't get lit.
  • "pattern" : Sets a custom pattern. The "style" key overrides this.

INPUTS

  • "TurnOff" : Turns the entity off.
  • "TurnOn" : Turns the entity on.
  • "Toggle" : Toggles the entity to an on/off state.
  • "SpotlightTexture" : Sets the projected texture to a specified path.
  • "LightColor" : Sets the color of the light in RGB255 form.
  • "SetLightStyle" : Sets the light appearance integer.
  • "SetNearZ" : Sets clipping distance for near objects that won't get lit.
  • "SetFarZ" : Sets distance to which this projected light will be cast.
  • "SetPattern" : Sets the style pattern of the light to a custom one.

SPAWNFLAGS

  • PRTEXSF_STARTON (1) : Start enabled.

TRIVIA

This entity was introduced in Half-Life 2: Episode One (2006).

Constructor & Destructor Documentation

◆ env_projectedtexture()

void env_projectedtexture::env_projectedtexture ( void  )

Member Function Documentation

◆ predraw()

float env_projectedtexture::predraw ( void  )
virtual

Reimplemented from NSEntity.

◆ ReceiveEntity()

void env_projectedtexture::ReceiveEntity ( float  flNew,
float  flChanged 
)
virtual

Client: Handles network updates from the server for the associated entity.

Reimplemented from NSEntity.


The documentation for this class was generated from the following file: