Nuclide
Software Development Kit for id Tech
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Shared-Entity: Light Texture Projector. More...
Public Member Functions | |
void | env_projectedtexture (void) |
virtual void | ReceiveEntity (float, float) |
Client: Handles network updates from the server for the associated entity. More... | |
virtual float | predraw (void) |
Shared-Entity: Light Texture Projector.
QUAKED env_projectedtexture (1 .5 0) (-8 -8 -8) (8 8 8) PRTEXSF_STARTON
Textured light projected. This is the type of lighting that's used for flashlights, lamp spotlights and so on.
This entity was introduced in Half-Life 2: Episode One (2006).
Client: Handles network updates from the server for the associated entity.
Reimplemented from NSEntity.