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    Nuclide
    
   Software Development Kit for id Technology (BETA) 
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Part of both client and server-side progs. More...
Part of both client and server-side progs.
Topics | |
| API: Shared | |
| Shared Game-Logic APIs.  | |
| Entities that are shared | |
| Entity classes that run on both client and the server.  | |
| Decal Groups | |
| Handle the placement of random decals from a group.  | |
| Materials | |
| Material property lookup functions, with support for different level formats.  | |
| Prop Data | |
| Moving, interactive object properties.  | |
| Surface Data | |
| Interactive surface properties.  | |
| Ammo | |
| Ammo Handling Helper Functions.  | |
| Message of the Day | |
| Server set message of the day, display to clients.  | |
| Extended Reality | |
| Extended reality framework, handling Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) support.  | |
| Player Movement | |
| Physics routine for complex, moving characters.  | |
| Activities | |
| Universal look-up system for named animation sequences.  | |
| Constants | |
| Constants macro loader.  | |
| Entity Definitions | |
| Entity class declaration system.  | |
| I/O System | |
| Flexible system to control entities within all areas of the game.  | |
| Utilities | |
| Shared Utility API Reference.  | |
Classes | |
| class | ncSoundScape | 
| Shared-Entity: Sound System Scape/Reverb Controller.  More... | |