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Nuclide
Software Development Kit for id Technology (BETA)
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Part of both client and server-side progs. More...
Part of both client and server-side progs.
Topics | |
| API: Shared | |
| Shared Game-Logic APIs. | |
| Entities that are shared | |
| Entity classes that run on both client and the server. | |
| Decal Groups | |
| Handle the placement of random decals from a group. | |
| Materials | |
| Material property lookup functions, with support for different level formats. | |
| Prop Data | |
| Moving, interactive object properties. | |
| Surface Data | |
| Interactive surface properties. | |
| Ammo | |
| Ammo Handling Helper Functions. | |
| Message of the Day | |
| Server set message of the day, display to clients. | |
| Extended Reality | |
| Extended reality framework, handling Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) support. | |
| Player Movement | |
| Physics routine for complex, moving characters. | |
| Activities | |
| Universal look-up system for named animation sequences. | |
| Constants | |
| Constants macro loader. | |
| Entity Definitions | |
| Entity class declaration system. | |
| I/O System | |
| Flexible system to control entities within all areas of the game. | |
| Utilities | |
| Shared Utility API Reference. | |
Classes | |
| class | ncSoundScape |
| Shared-Entity: Sound System Scape/Reverb Controller. More... | |