Nuclide
Software Development Kit for id Technology (BETA)
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Part of both client and server-side progs. More...
Part of both client and server-side progs.
Modules | |
Activities | |
Universal look-up system for named animation sequences. | |
Ammo | |
Ammo Handling Helper Functions. | |
API: Shared | |
Shared Game-Logic APIs. | |
Constants | |
Constants macro loader. | |
Decal Groups | |
Handle the placement of random decals from a group. | |
Entities that are shared | |
Entity classes that run on both client and the server. | |
Entity Definitions | |
Entity class declaration system. | |
Materials | |
Material property lookup functions, with support for different level formats. | |
Message of the Day | |
Server set message of the day, display to clients. | |
I/O System | |
Flexible system to control entities within all areas of the game. | |
Player Movement | |
Physics routine for complex, moving characters. | |
Prop Data | |
Moving, interactive object properties. | |
Surface Data | |
Interactive surface properties. | |
Utilities | |
Shared Utility API Reference. | |
Extended Reality | |
Extended reality framework, handling Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) support. | |
Classes | |
class | ncSoundScape |
Shared-Entity: Sound System Scape/Reverb Controller. More... | |