Physics routine for complex, moving characters.
More...
Physics routine for complex, moving characters.
◆ waterlevel_t
Enumerator |
---|
WATERLEVEL_OUTSIDE | |
WATERLEVEL_KNEE | |
WATERLEVEL_CHEST | |
WATERLEVEL_SUBMERGED | |
◆ PMove_Init()
Called by Nuclide.
Sets up g_pmoveVars.
◆ PMoveCustom_RunCrouchPhysics()
void PMoveCustom_RunCrouchPhysics |
( |
entity |
target | ) |
|
◆ PMoveCustom_RunPlayerPhysics()
void PMoveCustom_RunPlayerPhysics |
( |
entity |
target | ) |
|
◆ g_pmoveVars
The global, shared object containing all currently valid pmove parameters.