Physics routine for complex, moving characters.
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Physics routine for complex, moving characters.
◆ PMove_Init()
Called by Nuclide.
Sets up g_pmoveVars.
◆ PMoveCustom_RunCrouchPhysics()
| void PMoveCustom_RunCrouchPhysics |
( |
entity | target | ) |
|
◆ PMoveCustom_RunPlayerPhysics()
| void PMoveCustom_RunPlayerPhysics |
( |
entity | target | ) |
|
◆ waterlevel_t
| Enumerator |
|---|
| WATERLEVEL_OUTSIDE | |
| WATERLEVEL_KNEE | |
| WATERLEVEL_CHEST | |
| WATERLEVEL_SUBMERGED | |
◆ g_fallDamageDecl
◆ g_lavaDamageDecl
◆ g_lavaDecl
◆ g_pmoveVars
The global, shared object containing all currently valid pmove parameters.
◆ g_slimeDamageDecl
◆ g_slimeDecl
◆ g_waterDamageDecl
◆ g_waterDecl