Physics routine for complex, moving characters.  
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Physics routine for complex, moving characters. 
◆ PMove_Init()
Called by Nuclide. 
Sets up g_pmoveVars. 
 
 
◆ PMoveCustom_RunCrouchPhysics()
      
        
          | void PMoveCustom_RunCrouchPhysics | ( | entity | target | ) |  | 
      
 
 
◆ PMoveCustom_RunPlayerPhysics()
      
        
          | void PMoveCustom_RunPlayerPhysics | ( | entity | target | ) |  | 
      
 
 
◆ waterlevel_t
| Enumerator | 
|---|
| WATERLEVEL_OUTSIDE |  | 
| WATERLEVEL_KNEE |  | 
| WATERLEVEL_CHEST |  | 
| WATERLEVEL_SUBMERGED |  | 
 
 
◆ g_fallDamageDecl
◆ g_lavaDamageDecl
◆ g_lavaDecl
◆ g_pmoveVars
The global, shared object containing all currently valid pmove parameters. 
 
 
◆ g_slimeDamageDecl
◆ g_slimeDecl
◆ g_waterDamageDecl
◆ g_waterDecl