Nuclide
Software Development Kit for id Technology
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Server-Entity: Decorative Model With Animation Features.
QUAKED env_model (1 .5 0) (-8 -8 -8) (8 8 8) START_OFF DROPTOFLOOR SOLID
Model that can switch framegroups when triggered.
This entity was introduced in Spirit of Half-Life (2000).
Public Member Functions | |
void | env_model (void) |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
void env_model::env_model | ( | void | ) |
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Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSRenderableEntity.
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This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSRenderableEntity.
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Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.