Nuclide
Software Development Kit for id Technology
|
Server-Entity: Physics Constraint Grouping.
QUAKED phys_constraintsystem (.5 .3 0) (-8 -8 -8) (8 8 8)
Turns a series of constraints into a ragdoll, so it can be managed better by the physics simulator.
You specify the constraintsystem that the constraints belong to not in this entity, but in the individual constraints themselves. Set the 'constraintsystem' key to an instance of this entity.
This entity was introduced in Half-Life 2 (2004).
Public Member Functions | |
void | phys_constraintsystem (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
nonvirtual void | AfterSpawn (void) |
nonvirtual float | GetSystemID (void) |
void phys_constraintsystem::phys_constraintsystem | ( | void | ) |
void phys_constraintsystem::AfterSpawn | ( | void | ) |
float phys_constraintsystem::GetSystemID | ( | void | ) |
|
virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSEntity.