Nuclide
Software Development Kit for id Tech
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Public Member Functions | |
void | env_sound (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual bool | CanSpawn (bool) |
Returns if this entity can spawned from the map file. More... | |
QUAKED env_sound (1 .5 0) (-8 -8 -8) (8 8 8)
Client-side environmental reverb modifier.
This works only with the OpenAL sound backend.
This entity was introduced in Half-Life (1998).
Returns if this entity can spawned from the map file.
clientSide | If it's being spawned on the client-side. |
Reimplemented from NSEntity.
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSEntity.