Nuclide
Software Development Kit for id Tech
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Server-Entity: GoldSrc Audio DSP/Reverb Controller. More...
Public Member Functions | |
void | env_sound (void) |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
nonvirtual void | SetRoomType (int) |
Sets the reverb parameters to that of a legacy room type. More... | |
Server-Entity: GoldSrc Audio DSP/Reverb Controller.
QUAKED env_sound (1 .5 0) (-8 -8 -8) (8 8 8)
Environmental audio reverb modifier.
This works only with the OpenAL sound backend.
This entity was introduced in Half-Life (1998).
void env_sound::SetRoomType | ( | int | roomType | ) |
Sets the reverb parameters to that of a legacy room type.
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSSoundScape.