Nuclide
Software Development Kit for id Technology
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Server-Entity: Redundant Sound Emitter #1.
QUAKED target_speaker (1 0 0) (-8 -8 -8) (8 8 8)
This entity plays a background sound.
It was introduced in Quake II (1997).
Public Member Functions | |
void | target_speaker (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
void target_speaker::target_speaker | ( | void | ) |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSSound.
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virtual |
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSPointTrigger.