Nuclide
Software Development Kit for id Technology
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Server-Entity: Fixed Physics Constraint.
QUAKED phys_constraint (.5 .3 0) (-8 -8 -8) (8 8 8) BREAKCOLL x INACTIVE MASS NOCONNECT
Creates a fixed connection between two entities.
This entity was introduced in Half-Life 2 (2004).
Public Member Functions | |
void | phys_constraint (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
nonvirtual void | AfterSpawn (void) |
void phys_constraint::phys_constraint | ( | void | ) |
void phys_constraint::AfterSpawn | ( | void | ) |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSEntity.