Nuclide
Software Development Kit for id Technology (BETA)

About this class

Server-Entity: NPC: Furniture Item.

QUAKED npc_furniture (0 .5 .8) (-16 -16 -16) (0 0 72)

OVERVIEW

A piece of furniture or a prop to be included in scripted sequences. Replacing monster_furniture.

KEYS

  • "targetname" : Name
  • "model" : Model to use in-game.

INPUTS

  • "DisablePlayerCollision" : Will disable collision with all players.
  • "EnablePlayerCollision" : Will re-enable collision with all players.

TRIVIA

This entity was introduced in Half-Life 2 (2004).

Inheritance diagram for npc_furniture:
ncActor

Public Member Functions

void npc_furniture (void)
 

Constructor & Destructor Documentation

◆ npc_furniture()

void npc_furniture::npc_furniture ( void  )

The documentation for this class was generated from the following file: