Nuclide
Software Development Kit for id Technology
|
Server-Entity: Scripted Sequence Prop.
QUAKED monster_furniture (1 0 0) (-8 -8 -8) (8 8 8)
Used for props to be animated within a scripted sequence.
This entity was introduced in Half-Life (1998).
Public Member Functions | |
void | monster_furniture (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
void monster_furniture::monster_furniture | ( | void | ) |
|
virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSMonster.
|
virtual |