Nuclide
Software Development Kit for id Tech
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Server-Entity: Scripted Sequence Prop. More...
Public Member Functions | |
void | monster_furniture (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
Server-Entity: Scripted Sequence Prop.
QUAKED monster_furniture (1 0 0) (-8 -8 -8) (8 8 8)
Used for props to be animated within a scripted sequence.
This entity was introduced in Half-Life (1998).
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSMonster.