Nuclide
Software Development Kit for id Tech
game_end Class Reference

Server-Entity: Intermission Controller. More...

Inheritance diagram for game_end:
NSPointTrigger

Public Member Functions

void game_end (void)
 
virtual void Trigger (entity, triggermode_t)
 Called whenever we're legacy triggered by another object or function. More...
 

Detailed Description

Server-Entity: Intermission Controller.

QUAKED game_end (1 .5 0) (-8 -8 -8) (8 8 8)

OVERVIEW

Upon being triggered, the intermission secret will commence in multiplayer games.

KEYS

  • "targetname" : Name
  • "master" : Name of the multisource regulating its usage.

TRIVIA

This entity was introduced in Half-Life (1998).

Constructor & Destructor Documentation

◆ game_end()

void game_end::game_end ( void  )

Member Function Documentation

◆ Trigger()

void game_end::Trigger ( entity  act,
triggermode_t  state 
)
virtual

Called whenever we're legacy triggered by another object or function.

Reimplemented from NSTrigger.


The documentation for this class was generated from the following file: